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Void: Difference between revisions
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(Created page with "{{Area page | name = Void | image = Void_cloud.png | controller icon = | icon = | summary = a cloud that {{cond|Blinded|blinds}} those that travel through it. While inside the cloud. Characters will also take {{DamageText||Cold}} damage at the end of each turn. | description = Deals {{DamageText|2d8|Cold}} damage at the end of the turn. | type = cloud | condition = Blinded | condition = Void Cloud | notes = * Void is a unique area that appears in the antechamber of...") |
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{{Area page | {{Area page | ||
| name = Void | | name = Void | ||
| image = | | image = Generic_Cold_Condition_Icon.webp | ||
| controller icon = | | controller icon = | ||
| icon = | | icon = | ||
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| condition = Blinded | | condition = Blinded | ||
| condition = Void Cloud | | condition = Void Cloud | ||
| notes = * Void is a unique area that appears in the antechamber of the [[Gauntlet of Shar in [[Act Two]] in case of triggering or failing to disarm hidden [[Vent]] traps]]. | | notes = * Void is a unique area that appears in the antechamber of the [[Gauntlet of Shar]] in [[Act Two]] in case of triggering or failing to disarm hidden [[Vent]] traps]]. | ||
}} | }} |
Revision as of 11:34, 22 November 2024
Void is a cloud that those that travel through it. While inside the cloud. Characters will also take Cold damage at the end of each turn.
Description
Deals 2d8Cold damage at the end of the turn.
Properties
- Type: Cloud
Condition: Void Cloud
Notes
- Void is a unique area that appears in the antechamber of the Gauntlet of Shar in Act Two in case of triggering or failing to disarm hidden Vent traps]].