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Ride the Winds: Difference between revisions
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== Properties == | == Properties == | ||
{{InfoBlob|{{Action}}}} | {{InfoBlob|{{Action}}}} | ||
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required} | *Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}} | ||
== Condition == | == Condition == |
Revision as of 13:22, 16 August 2023
Ride the Winds is a unique Level 3 Transmutation Spell that can be cast when wearing Amulet of Windrider. It allows spellcasters to transform into a cloud.
Description
Transform into a cloud, becoming Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes Tiny in size. You gain Advantage on Ability Checks and Saving Throws using Strength, and weapon attacks deal an additional 1d4 damage. While transformed, the target won't be able to attack, cast spells, or talk.
Properties
Condition
Gaseous Form |
Duration: Until Long Rest
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