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Diving Strike: Difference between revisions
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{| role="presentation" class="wikitable mw-collapsible" | {| role="presentation" class="wikitable mw-collapsible" | ||
| <strong>[[File:Prone Condition Icon.png|frameless|upright=0.1]] Prone Condition | | <strong>[[File:Prone Condition Icon.png|frameless|upright=0.1]] Prone Condition</strong> | ||
|- | |- | ||
| [[File: | | <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 2 turns</code></strong> | ||
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]]. | |||
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 10ft</code> of the creature. | |||
* A Prone creature must spend half its [[Movement Speed]] to stand up. | |||
|} | |} |
Revision as of 16:33, 10 March 2022
Diving Strike is a Wildheart Action. This ability allows them to use their eagle-like anger to attack enemies from the sky.
Description
Leap down unto a foe below you, dealing X
Weapon Damage and knocking them Prone.
You do not take Falling damage. You must be at least 1.5m / 5ft
above your target.
Available only when Raging.
Properties
Only available in combat
Prone Condition |
Duration: 2 turns
|