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Leap down unto a foe below you, dealing normal weapon damage and knocking them Prone.
You do not take Falling damage. You must be at least 1.5 m / 5 ft above your target.
Available only when Raging.
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
|Subclasses||Berserker • Wildheart • Wild Magic|
|Rage||Rage • Frenzy • Bear Heart • Eagle Heart • Elk Heart • Tiger Heart • Wolf Heart • Rage: Wild Magic|
|Other Class Features||Unarmoured Defence • Reckless Attack • Danger Sense • Extra Attack • Fast Movement • Feral Instinct • Brutal Critical • Relentless Rage|