Water Whip: Difference between revisions

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* {{SmIconLink|Action_Monk_WaterWhip_Prone.png|Water Whip (Prone)}}
* {{SmIconLink|Action_Monk_WaterWhip_Prone.png|Water Whip (Prone)}}
* {{SmIconLink|Action_Monk_WaterWhip_Pull.png|Water Whip (Pull)}}
* {{SmIconLink|Action_Monk_WaterWhip_Pull.png|Water Whip (Pull)}}
| higherlevels =
| higherlevels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}}
| learns =
| learns =
| notes =
| notes =
}}
}}

Revision as of 22:45, 21 August 2023

Action Monk WaterWhip.png

Water Whip is an Action that allows a Monk who follows the Way of the Four Elements Way of the Four Elements to either knock a target prone, or pull a target towards them.

Description

Possibly pulls a target within 9m toward you or knocks it Prone.

Properties

Cost:
Action + 2Ki Points
Damage:
File:Damage Icon.png[[ |]] damage
Details:
 Range: {{{m}}} m / Expression error: Unrecognized punctuation character "{".  ft
DEX Save

Can be casted as:

How to learn

(Information not yet added.)