Devil's Fee: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(Created page for the Devil's Fee.)
 
m (Added links.)
Line 6: Line 6:
The entrance to the top floor is protected by a warding glyph trap.
The entrance to the top floor is protected by a warding glyph trap.


If you engage Helsik in combat she will summon Gilded Imps and Gilded Minotaur to assist her in combat.
If you engage Helsik in combat she will summon [[Gilded Imps]] and [[Gilded Minotaur]] to assist her in combat.


== Notable NPCs ==
== Notable NPCs ==

Revision as of 05:55, 22 August 2023

The interior of the Devil's Fee. A red carpet leads up to a counter stationed by Helsik.Devilsh and monstrous trophies and monuments adorn the room.
The interior of the Devil's Fee.

The Devil's Fee is a shop and gallery for all sorts of devilish artifacts and curios. The proprietor of the business is Helsik. The first floor is the main gallery and where you can trade with Helsik. The second floor is Helsik's private quarters and living space. The Devil's Fee also has a basement that can be accessed via a hatch in the Devil's Fee or by breaking down a wall that connects the Devil's Fee's basement to the Forge of the Nine's basement.

Devil's Fee Defenses

The entrance to the top floor is protected by a warding glyph trap.

If you engage Helsik in combat she will summon Gilded Imps and Gilded Minotaur to assist her in combat.

Notable NPCs

Notable Loot