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Flame Blade: Difference between revisions
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Conjure a flaming scimitar in your hand that deals {{DamageText|3d6|Fire}} damage. It sheds a bright light in a {{C|3m / 10ft}} radius and a dim light in a {{C|6m / 20ft}} radius. The flaming blade lasts for 10 turns. | Conjure a flaming scimitar in your hand that deals {{DamageText|3d6|Fire}} damage. It sheds a bright light in a {{C|3m / 10ft}} radius and a dim light in a {{C|6m / 20ft}} radius. The flaming blade lasts for 10 turns. | ||
The blade can be equipped in either main hand or off hand, and can be unequipped, but must stay on the spellcaster's person. | The blade can be equipped in either main hand or off hand, and can be unequipped, but must stay on the spellcaster's person. The blade has no weapon actions tied to it other than basic attack. | ||
The blade uses the spellcaster's spell modifier (Wisdom for druids or Charisma for tieflings) to hit instead of Strength or Dexterity, but no modifier is added the the damage roll. | |||
== Properties == | == Properties == | ||
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* Gain: [[File:Flame Blade Weapon.png|frameless|upright=0.1]] [[Flame Scimitar]] | * Gain: [[File:Flame Blade Weapon.png|frameless|upright=0.1]] [[Flame Scimitar]] | ||
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Self}} | * Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Self}} | ||
* Concentration: | * Concentration: No | ||
== At Higher Levels == | == At Higher Levels == | ||
When the spell is cast at 4th Level or higher, damage increases by {{DamageText|1d6|Fire}} for every two Spell Slot levels above 2nd. | When the spell is cast at 4th Level or higher, damage increases by {{DamageText|1d6|Fire}} for every two Spell Slot levels above 2nd. | ||
'''''Bug Note:''' As of Early Access Patch 9, upcasting Flame Blade at 3rd Level claims to increase damage, but it does not.'' | '''''Bug Note:''' As of Early Access Patch 9, upcasting Flame Blade at 3rd Level claims to increase damage, but it does not. This bug remains in the full release.'' | ||
== External Links == | == External Links == | ||
* {{FRWiki|Flame blade|long}} | * {{FRWiki|Flame blade|long}} |
Revision as of 14:37, 22 August 2023
Flame Blade is a Level 2 Evocation Spell. This spell allows spellcasters to summon a fiery scimitar in their free hand that sheds bright light. Casters can make a melee weapon attack with the blade to deal Fire damage to enemies.
Description
Conjure a flaming scimitar in your hand that deals 3d6Fire damage. It sheds a bright light in a 3m / 10ft
radius and a dim light in a 6m / 20ft
radius. The flaming blade lasts for 10 turns.
The blade can be equipped in either main hand or off hand, and can be unequipped, but must stay on the spellcaster's person. The blade has no weapon actions tied to it other than basic attack.
The blade uses the spellcaster's spell modifier (Wisdom for druids or Charisma for tieflings) to hit instead of Strength or Dexterity, but no modifier is added the the damage roll.
Properties
Bonus Action + Level 2 Spell Slot
Available to level 3 Druid and level 5 Mephistopheles Tiefling (once per long rest).
- Gain: Flame Scimitar
- Range:
Self
- Concentration: No
At Higher Levels
When the spell is cast at 4th Level or higher, damage increases by 1d6Fire for every two Spell Slot levels above 2nd.
Bug Note: As of Early Access Patch 9, upcasting Flame Blade at 3rd Level claims to increase damage, but it does not. This bug remains in the full release.
External Links
- Flame blade on the Forgotten Realms Wiki