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Flame Blade
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This article is about the spell. For the summoned weapon, see Flame Blade (weapon).
Flame Blade is a level 2 evocation spell. It allows spellcasters to summon a fiery scimitar in their free hand that sheds bright light. Casters can make a melee weapon attack with the blade to deal Fire damage to enemies.
Scimitar in your hand for 10 turns that deals 3d6 damage. It sheds a bright light in a
3 m / 10 ft radius and a dim light in a
6 m / 20 ft radius.
Description
Conjure a flaming


The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.
Properties
- Cost
Bonus Action +
Level 2 Spell Slot
- Details
Range: Self
At higher levels
Upcasting: When this spell is cast at 4th Level or higher, damage increases by 1d6 for every two spell slot levels above 2nd.Item: Flame Blade (weapon)
How to learn
Classes:
- Class level 3: Druid
- Character level 5: Mephistopheles Tiefling
(Character level is the sum of all class levels for a multi-classed character.)
Granted by items:
Elixir of Tiefling Vice (
Recharge: Single use)
Other ways to learn:
- Wizards cannot scribe a
Scroll of Flame Blade to their spellbooks.
Notes
- The blade can be equipped in either the main hand or the off hand, and can be unequipped, but must stay on the spellcaster's person. The blade has no Weapon Actions tied to it other than basic attack.
- The blade uses the spellcaster's Spellcasting Ability (Wisdom for Druids or Charisma for Tieflings) for
Attack rolls instead of Strength or Dexterity, but as with most spell attacks, no modifier is added to the Damage Roll.
- When learned as a Druid, the caster's current Spellcasting Ability is that of the class the caster most recently took a first level in, and so is not necessarily always Wisdom.
- Charisma is always the spellcasting ability for the version learned by Tieflings.
- When the spell ends, the caster automatically re-equips the weapon they had equipped immediately prior to casting the spell, without costing an Action Point.
- If the caster is wielding a Light weapon in their main hand (or has the feat and is wielding a weapon which is not Two-Handed weapon in their main hand), Flame Blade will be wielded in style along with that weapon. The position of these weapons will be as follows:
- If the caster was already wielding a weapon in their off hand when the spell was cast, Flame Blade will replace the off-hand weapon. When the spell ends like this (with flame blade in the off-hand), the weapon that was previously in the off hand will not be re-equipped, and the off hand will be left empty.
- If instead the off-hand was empty when the spell was cast, the blade will be summoned in the main-hand, and the weapon previously equipped in the main hand will be moved to the off-hand. When the spell ends like this, the original weapon will be moved back to the main-hand, with the off-hand now empty.
- Flame Blade has the same two incantations as : Canto Te, Latin for "I enchant you", and Para Bellum, Latin for "Prepare for war".
Bugs
- Attacks made with Flame Blades summoned by Mephistopheles Tieflings count as weapon/melee weapon attacks for purposes of passives/conditions which check for them, while attacks made with Flame Blades summoned via the Druid class spell count as melee spell attacks, similar to spells such as and .
- Having the hireling Danton cast this spell, immediately recalling his soul, and hiring him again creates a permanent Flame Blade that can be wielded by any other party member. This version of the blade performs up to (5d6 + Strength modifier) Fire damage and is the only Scimitar without the finesse property.
External links[edit | edit source]
Flame blade on the Forgotten Realms Wiki