Ad placeholder

Flame Blade

From bg3.wiki
Jump to navigation Jump to search
This article is about the normal spell. For the Mephistopheles tiefling variant, see Legacy of Cania: Flame Blade. For the summoned weapon, see Flame Blade (weapon).
Flame Blade is a level 2 evocation spell. It allows spellcasters to summon a fiery scimitar in their free hand that sheds bright light. Casters can make a melee weapon attack with the blade to deal Fire damage to enemies.

Description

Conjure a flaming  Scimitar in your hand for 10 turns that deals 3d6⁠Fire⁠Fire damage. It sheds a bright light in a 3 m (10 ft) radius and a dim light in a 6 m (20 ft) radius.

The blade can be unequipped and equipped again, but must stay on the spellcaster's person.

Properties

Cost
 Bonus Action +  Level 2 Spell Slot
Details
Range: Self Range: Self

At higher levels

Upcasting: Damage increases by 1d6⁠Fire⁠Fire for every two spell slot levels above 2nd (e.g., a total of 4d6 at levels 4 and 5, and 5d6 at level 6).

Technical details

Ico stats.png UID
Shout_FlameBlade
https://bg3.norbyte.dev/search?q=name:Shout_FlameBlade

Item: Flame Blade (weapon)

Flame Blade  – Duration Icons.pngDuration: 10 turns

Damage: 3~18
3d6Fire⁠Fire
Properties
  • Price: 30 gp Price: 30 gp
  • Weight: 0.5 kg (1 lb) Weight: 0.5 kg (1 lb)

How to learn

Classes:

Granted by items:

Other ways to learn:

Notes

  • Mephistopheles tieflings gain a racial variant of this spell, but the summoned weapon behaves differently from the one conjured by the normal spell. Refer to Legacy of Cania: Flame Blade Legacy of Cania: Flame Blade for details. On the other hand, the single-use variant from the  Elixir of Tiefling Vice behaves the same as the normal spell.
  • A Flame Blade has no weapon actions tied to it.
  • Attacks with a Flame Blade use a melee spell attack roll rather than a melee weapon attack roll. As a result, many features that apply to normal weapon attacks do not apply when attacking with a Flame Blade, while some spell-related features apply instead.
  • A Flame Blade counts as a valid weapon for use with Booming Blade Booming Blade. Its attacks are still considered spell attacks, not weapon attacks.
  • As with most spell attacks, no modifier is added to the damage roll.
  • Attacks with a Flame Blade do not count as spells for most interactions, but there are two specially handled interactions:
  • A Flame Blade can be equipped in either the main hand or the off-hand, and can be unequipped, but must stay in the spellcaster's inventory. This also means it cannot be thrown.
  • When the spell ends, the caster automatically re-equips the weapon they had equipped immediately prior to casting the spell, without costing an  Action.
    • If the caster is wielding a Light Light weapon in their main hand (or has the Dual Wielder Dual Wielder feat and is wielding a weapon which is not Two-Handed in their main hand), Flame Blade is equipped in their off-hand along with that weapon. The position of these weapons would be as follows:
      1. If the caster is already wielding a weapon in their off-hand when the spell is cast, Flame Blade replaces the off-hand weapon. When the spell ends like this (with flame blade in the off-hand), the weapon that was previously in the off-hand is not re-equipped, and the off-hand is left empty.
      2. If instead, the off-hand is empty when the spell was cast, the Flame Blade is summoned in the main hand, and the weapon previously equipped in the main hand is moved to the off-hand. When the spell ends like this, the original weapon is moved back to the main hand, with the off-hand now empty.
  • While equipped, Flame Blade prevents the wielder from sheathing their weapon(s).
  • Flame Blade has the same two incantations as Shillelagh Shillelagh: Canto Te, Latin for "I enchant you", and Para Bellum, Latin for "Prepare for war".

Bugs

  • When used with Booming Blade Booming Blade, the attack roll uses the spellcasting ability of Booming Blade instead, if it differs.
  • A permanent Flame Blade can be obtained by having a druid hireling such as Danton Danton cast this spell, immediately recalling their soul, and hiring them again. A Flame Blade created this way loses its technical FLAME_BLADE status, which causes it to function as a traditional melee weapon. As a result:
    • Its attacks count as melee weapon attacks rather than melee spell attacks. Therefore, it uses a character's normal melee weapon ability modifier for attack rolls and damage. Typically, this is Strength, but features like Pact of the Blade Pact of the Blade and Martial Arts: Dextrous Attacks Martial Arts: Dextrous Attacks can change this.
    • It is no longer bound to the summoner and can be holstered, thrown, and transferred to other party members.
    • It no longer interacts with the  Gloves of Battlemage's Power or  Pyroquickness Hat.
    • It no longer emits light and loses the flaming visual effect.

External links[edit section | visual editor]