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Reverberation (Condition): Difference between revisions

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==Items that Interact with Reverberation==
==Items that Interact with Reverberation==
*{{SmallIcon|Ring of Absolute Force Icon.png}} [[Ring of Absolute Force]]: If the wearer bears the Absolute's brand, they deal 1 additional thunder damage. NB : this should work with reverberation, but can't be tested as reverberation doesn't work for now.
*{{SmallIcon|Ring of Absolute Force Icon.png}} [[Ring of Absolute Force]]: If the wearer bears the Absolute's brand, they deal 1 additional {{DamageType|Thunder}} damage. NB : this should work with reverberation, but can't be tested as reverberation doesn't work for now.

Revision as of 14:19, 24 August 2023

Affected entity has a -1 penalty to Strength, Dexterity, and Constitution Saving throws per remaining turn.

When the entity has 4 or more turns of Reverberation, it takes 1~4 Thunder damage and possibly falls Prone. The condition is removed afterward.

Creatures Inmune to Damage TypesThunder damage can't recieve Reverberation.

Sources of Reverberation

Template:Up to date

Reverberation does apply the stacking penalties to Strength, Dexterity, and Constitution Saving Throws. But the effect at 4 stacks which causes thunder damage and possibly knocks the enemy prone does not work as of Launch Hotfix 4. Stacks of Reverberation can grow up to a maximum of 7 turns and are not consumed when reaching 4, and neither damage nor prone ever happen. The different items that can apply Reverberation do not all work as expected from their description.

Items that Apply Reverberation

Items that Interact with Reverberation

  • Ring of Absolute Force: If the wearer bears the Absolute's brand, they deal 1 additional Damage TypesThunder damage. NB : this should work with reverberation, but can't be tested as reverberation doesn't work for now.