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Encrusted with Frost (Condition): Difference between revisions

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(added the dc for the frozen effect)
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{{ConditionPage|name=Encrusted with Frost|effects=Affected entity has {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s.
{{ConditionPage|name=Encrusted with Frost|effects=Affected entity has {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s.


When there are 7 or more turns remaining, the entity must succeed a [[Constitution]] {{SavingThrow}} or take {{DamageText|1d4|Cold}} and become {{SmIconLink|Frozen Condition Icon.webp|Frozen (Condition)|Frozen}}. On a successful save, it only takes half damage. Afterward, the frost sloughs away.
When there are 7 or more turns remaining, the entity must succeed a [[Constitution]] {{SavingThrow}} or take {{DamageText|1d4|Cold}} and become {{SmIconLink|Frozen Condition Icon.webp|Frozen (Condition)|Frozen}} {{SavingThrow|CON|dc=12}}. On a successful save, it only takes half damage. Afterward, the frost sloughs away.


Removed by {{SmIconLink|Burning Condition Icon.webp|Burning (Condition)|Burning}}.
Removed by {{SmIconLink|Burning Condition Icon.webp|Burning (Condition)|Burning}}.
}}
}}

Revision as of 14:45, 29 August 2023

Affected entity has Disadvantage Icon.png Disadvantage on Dexterity Saving throws.

When there are 7 or more turns remaining, the entity must succeed a Constitution Saving throw or take 1d4Damage TypesCold and become Frozen Frozen DC 12  Constitution saving throw. On a successful save, it only takes half damage. Afterward, the frost sloughs away.

Removed by Burning Burning.

Sources of Encrusted with Frost