Encrusted with Frost (Condition): Difference between revisions

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(added the dc for the frozen effect)
(Added relevant items)
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Removed by {{SmIconLink|Burning Condition Icon.webp|Burning (Condition)|Burning}}.
Removed by {{SmIconLink|Burning Condition Icon.webp|Burning (Condition)|Burning}}.
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{{ up to date | 2023-08-31}} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
==Items that Apply Encrusted with Frost==
*Equipment:
**{{SmallIcon|Wizard Hat Icon.png}} [[Coldbrim Hat]]: Once per turn, any condition inflicted on a target also applies 2 turns of {{SmIconLink|Encrusted with Frost Condition Icon.webp|Encrusted with Frost (Condition)|Encrusted with Frost}}.
**{{SmallIcon|Winter's Clutches Icon.png}} [[Winter's Clutches]]: When the wearer deals cold damage, inflict 2 turns of {{SmIconLink|Encrusted with Frost Condition Icon.webp|Encrusted with Frost (Condition)|Encrusted with Frost}} upon the target(s).

Revision as of 14:24, 31 August 2023

Affected entity has Disadvantage Icon.png Disadvantage on Dexterity Saving throws.

When there are 7 or more turns remaining, the entity must succeed a Constitution Saving throw or take 1d4Damage TypesCold and become Frozen Frozen DC 12  Constitution saving throw. On a successful save, it only takes half damage. Afterward, the frost sloughs away.

Removed by Burning Burning.

Sources of Encrusted with Frost

Template:Up to date

Items that Apply Encrusted with Frost