Produce Flame (Condition): Difference between revisions

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** {{SmallIcon|Produce Flame Dismiss Icon.png}} '''Produce Flame: Dismiss:''' Use an Action to douse the conjured flame in your hand.
** {{SmallIcon|Produce Flame Dismiss Icon.png}} '''Produce Flame: Dismiss:''' Use an Action to douse the conjured flame in your hand.
}}
}}
==See Also==
*[[Produce Flame]] - The spell creating this condition

Revision as of 10:23, 1 September 2023

Template:Up to date

  • A flickering flame sheds light in a 9 m / 30 ft radius around the creature.
  • Grants the following actions:
    • Produce Flame: Hurl: Throw the conjured flame up to a range of 9 m / 30 ft. If thrown at a creature, a ranged Attack roll is performed. On a hit, it deals 1d8Damage TypesFire damage before sizzling out. On subsequent turns after the flame was conjured, this ability will cost an Action.
      • When the spellcaster reaches Level 5, the damage increases by D8 Fire.png 1d8 Fire damage, for a total of 2d8Damage TypesFire.
      • When the spellcaster reaches Level 10, the damage increases by another D8 Fire.png 1d8 Fire damage, for a total of 3d8Damage TypesFire.
    • Produce Flame: Dismiss: Use an Action to douse the conjured flame in your hand.

Sources of Produce Flame

See Also