Template:Action page: Difference between revisions

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{{#if: {{{condition2|}}} |
{{#if: {{{condition2|}}} |


== On Save Condition: {{{condition2}}} ==
== Condition: {{{condition2}}} ==


<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
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},
},
"condition2": {
"condition2": {
"description": "The full name of the condition (if any) that is applied if condition is saved against and there is a secondary condition that happens in that case.",
"description": "The full name of the condition (if any) that is applied if there is a second condition.",
"example": "Hastened",
"example": "Hastened",
"type": "string"
"type": "string"
},
},
"condition2 duration": {
"condition2 duration": {
"description": "The duration in turns of the action's applied on save condition. Leave blank if the duration is unlimited.",
"description": "The duration in turns of the action's second condition. Leave blank if the duration is unlimited.",
"example": "5",
"example": "5",
"type": "number"
"type": "number"
},
},
"condition2 save": {
"condition2 save": {
"description": "The save that the action's target must roll to avoid or reduce the effects of the on save condition. Can use short or long name, e.g: \"STR\" or \"Strength\"",
"description": "The save that the action's target must roll to avoid or reduce the effects of the second condition. Can use short or long name, e.g: \"STR\" or \"Strength\"",
"example": "WIS",
"example": "WIS",
"type": "string",
"type": "string",

Revision as of 11:02, 8 September 2023

Usage

{{ActionPage
| this is an example = 
| summary =
| description =
| image =
| level =
| school =
| cost =
| concentration =
| damage =
| damage2 =
| recharge =
| duration =
| save =
| attack roll = 
| ritual =
| range =
| range m = 
| range ft = 
| aoe =
| aoe m =
| aoe ft =
| additional = 
| higherlevels =
| condition =
| condition duration = 
| condition save = 
| condition2 =
| condition2 duration = 
| condition2 save = 
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition2 =
| area condition3 =
| area condition4 =
| X learns at level X =
| granted by feats =
| notes =
| video =
}}
Bg3 content hr.png

This is a page to transclude to generate action pages. Though this does contain a superset of the features for them, this is generally for pages that do not fit Template:SpellPage or Template:WeaponActionPage. It will automatically categorize the page based on the action type and what can learn it. There is no need to add categories yourself unless it is for something similar to Category:Bugs. You can make a page for a passive feature as well, simply leave the cost parameter blank.

Template parameters

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
If this is an examplethis is an example

If this is an example and you don't want the page to be categorized and related.

Example
yes
Stringoptional
Action description summarysummary

The summary of the action. This will be used as the wiki's description as well as the SEO text.

Example
This action allows the caster to unleash a streak of fire from their hands that ignites into a large explosion at a chosen point within range.
Contentrequired
Action descriptiondescription

The in-game description of the action. This description is NOT for SEO 'See: summary'.

Example
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6 Fire damage.
Stringrequired
Action image/iconimage

The image that will be used in the page's SEO and be the page's main image.<br/>IF THIS IS LEFT EMPTY, [[File:NoImage Icon.webp|x40px]] WILL BE USED INSTEAD!

Example
Fireball Icon.png
Stringsuggested
Spell levellevel

Spell level if a spell. This overrides the resource portion of the cost parameter. Use "cantrip" to indicate a 0th level or cantrip spell.

Suggested values
cantrip 1 2 3 4 5 6
Example
2
Stringoptional
Spell schoolschool

The school of magic that the spell belongs to.

Suggested values
Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation
Example
Evocation
Stringoptional
costcost

The resource cost of the action. Format is {Resource}:{Amount}, {"action" if action etc.}. Resource types:

  • Arcane Recovery: arcrec
  • Bardic Inspiration: barins
  • Channel Divinity: chadiv
  • Channel Oath: chaoat
  • Ki: ki
  • Lay On Hands: layonh
  • Natural Recovery: natrec
  • Rage: rage
  • Superiority Die: supdie
  • War Priest: warpri
  • Wild Shape: wldshp

    Suggested values
    action bonus reaction freeaction ki:1, action supdie:1, bonus
    Example
    action
Stringsuggested
damagedamage

The damage of the action.

  • amount: amount in number or die like 1d8
  • amounttext: if your amount is text instead of a number or die you need to do this instead
  • type: damage type, i.e. Healing

    Suggested values
    amounttext:Weapon, type:Physical
    Example
    amount:3d6, type:Acid
  • Stringoptional
    damage2damage2

    The secondary damage of the action. Will be output as damage + damage2. Same params as damage.

    Suggested values
    amounttext:Weapon, type:Physical
    Example
    amount:6d20, type:Radiant
    Stringoptional
    rechargerecharge

    Action recharge time, if applicable

    Example
    Long Rest
    Stringoptional
    durationduration

    Duration in turns of the action. Generally you will use condition duration instead.

    Example
    10
    Stringoptional
    ritualritual

    Indicates whether the action is a ritual spell or not. Leave blank if not a ritual spell.

    Example
    yes
    Stringoptional
    attack rollattack roll

    Whether the action is reliant on a attack roll. Leave blank if no attack roll is made.

    Suggested values
    Yes
    Default
    No
    Example
    Yes
    Stringoptional
    savesave

    The save (if any) that a target must roll against the damage effect of the action, with the result after the comma.

    Suggested values
    Strength, half damage Dexterity, negated Constitution Intelligence Wisdom Charisma
    Example
    Dexterity
    Stringoptional
    concentrationconcentration

    If this skill is a concentration, type something here. Can be any value you want. Otherwise, leave it blank or delete the field entirely.

    Suggested values
    Yes No
    Default
    No
    Example
    Yes
    Stringoptional
    rangerange

    The range of the action.

    Suggested values
    ranged melee self
    Example
    ranged
    Stringoptional
    range mrange m

    Use this parameter if the action's range does not fit into one of the presets, "melee", "ranged", or "self". Indicates the range in meters.

    Example
    5
    Numberoptional
    range ftrange ft

    Use this parameter if the action's range does not fit into one of the presets, "melee", "ranged", or "self". Indicates the range in feet.

    Example
    35
    Numberoptional
    aoeaoe

    Indicates if the action affects an area, and what type of shape its effect is.

    Suggested values
    radius cone cube line
    Example
    cone
    Stringoptional
    aoe maoe m

    This indicates the range of the action's aoe shape, in meters.

    Example
    5
    Numberoptional
    aoe ftaoe ft

    This indicates the range of the action's aoe shape, in feet.

    Example
    15
    Numberoptional
    additionaladditional

    Any additional properties about the skill that are not covered by template go here, which goes under damage in properties

    Example
    Contentoptional
    conditioncondition

    The full name of the condition (if any) that this action applies to its target/s. Leave blank if there is no condition.

    Example
    Hastened
    Stringoptional
    condition durationcondition duration

    The duration in turns of the action's applied condition. Leave blank if the duration is unlimited.

    Example
    5
    Numberoptional
    condition savecondition save

    The save that the action's target must roll to avoid or reduce its effects. Can use short or long name, e.g: "STR" or "Strength"

    Suggested values
    Strength Dexterity Constitution Intelligence Wisdom Charisma
    Example
    WIS
    Stringoptional
    condition2condition2

    The full name of the condition (if any) that is applied if there is a second condition.

    Example
    Hastened
    Stringoptional
    condition2 durationcondition2 duration

    The duration in turns of the action's second condition. Leave blank if the duration is unlimited.

    Example
    5
    Numberoptional
    condition2 savecondition2 save

    The save that the action's target must roll to avoid or reduce the effects of the second condition. Can use short or long name, e.g: "STR" or "Strength"

    Suggested values
    Strength Dexterity Constitution Intelligence Wisdom Charisma
    Example
    WIS
    Stringoptional
    Action area namearea

    Indicates the name of a special area/field/surface/cloud created by the action (if any). Leave blank if there is none.

    Example
    Hunger of Hadar
    Stringoptional
    area categoryarea category

    This indicates the type of area created by the action.

    Suggested values
    cloud surface area
    Default
    area
    Example
    surface
    Stringoptional
    area shapearea shape

    This indicates the shape that the special area created by the action takes.

    Suggested values
    Radius Cone Cube
    Example
    Radius
    Stringoptional
    area range marea range m

    Indicates the range of the area created by action, in meters.

    Example
    5
    Numberoptional
    area range ftarea range ft

    Indicates the range of the area created by action, in feet.

    Example
    12
    Numberoptional
    area durationarea duration

    This indicates how long the area created by the action lasts, in turns.

    Example
    6
    Numberoptional
    area turn start damagearea turn start damage

    How much damage this area does to an entity starting its turn in it.

    Example
    2d4
    Stringoptional
    area turn start damage typearea turn start damage type

    The type of damage dealt to a creature starting its turn in the area created by this action.

    Example
    Cold
    Stringoptional
    area turn start damage savearea turn start damage save

    The saving throw an entity starting its turn in the area created by this action must roll in order to reduce or negate its damage.

    Suggested values
    Strength Dexterity Constitution Intelligence WIsdom Charisma
    Example
    Dexterity
    Stringoptional
    area turn start damage save effectarea turn start damage save effect

    This indicates what effect a successful saving throw has on the damage applied to a creature starting its turn in this action's area. Leave blank to default to "negate".

    Suggested values
    half negate
    Default
    negate
    Example
    half
    Stringoptional
    area turn end damagearea turn end damage

    How much damage this area does to an entity ending its turn in it.

    Example
    2d4
    Stringoptional
    area turn end damage typearea turn end damage type

    The type of damage dealt to a creature ending its turn in the area created by this action.

    Example
    Necrotic
    Stringoptional
    area turn end damage savearea turn end damage save

    The saving throw an entity ending its turn in the area created by this action must roll in order to reduce or negate its damage.

    Suggested values
    Strength Dexterity Constitution Intelligence Wisdom Charisma
    Example
    Dexterity
    Stringoptional
    area turn end damage save effectarea turn end damage save effect

    This indicates what effect a successful saving throw has on the damage applied to a creature ending its turn in this action's area. Leave blank to default to "negate".

    Suggested values
    half negate
    Default
    negate
    Stringoptional
    area conditionarea condition

    The full name of the condition applied by this action's area, leave blank if no condition is applied.

    Example
    Burning
    Stringoptional
    area condition2area condition2

    The full name of the second condition applied by this action's area, leave blank if no second condition is applied.

    Example
    Burning
    Stringoptional
    area condition3area condition3

    The full name of the third condition applied by this action's area, leave blank if no third condition is applied.

    Example
    Burning
    Stringoptional
    area condition4area condition4

    The full name of the fourth condition applied by this action's area, leave blank if no fourth condition is applied.

    Example
    Burning
    Stringoptional
    higher levelshigher levels

    If the action changes at higher levels, put info about that here

    Example
    At level 10 with [[File:Generic Damage Icon.png|frameless|25px]] '''Improved Superiority Dice''' the damage bonus increases to {{C|[[File:D10 Physical.png|frameless|40px]]1d10}}.
    Contentoptional
    variantsvariants

    Comma-separated list of variants of the action, like the element types of Chromatic Orb.

    Example
    Chromatic Orb: Fire, Chromatic Orb: Ice, Chromatic Orb: Acid, ...
    Stringoptional
    class learns at level Xclass learns at level X

    This specifies what level the classes get access to this action. Use e.g. "class learns at level 5" with a comma-separated list of classes to specify classes that learn this action at class level 5. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.

    Example
    Sorcerer, Wizard, Fiend, Light Domain
    Stringsuggested
    race learns at level Xrace learns at level X

    This specifies what level the races get access to this action. Use e.g. "race learns at level 5" with a comma-separated list of races to specify which races learn this action at level 5. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.

    Example
    Elf, Seldarine Drow
    Stringoptional
    granted by featsgranted by feats

    This specifies what feats get access to this action. Similar to the class and race arguments, this list can be comma-separated as well.

    Example
    Magic Initiate: Druid
    Stringoptional
    notesnotes

    Any extra or related information about the action.

    Contentoptional
    videovideo

    Name of an uploaded video file showcasing the action.

    Fileoptional

    Example

    {{ActionPage| this is an example = yes
    | description = abc
    | image = Fly Icon.png
    | summary = fly you fools
    | cost = ki:2, action
    | damage = amounttext: 1d4+1, type:Bludgeoning
    | damage2 = amount: 1d6, per:beam, type: Fire
    | recharge = Long Rest
    | range = melee
    | duration = LR
    | save = DEX, abc
    | additional = * abcd
    | higherlevels = go far
    | condition = Flight
    | condition duration = 1
    | area = Darkness
    | area category = cloud
    | area shape = Radius
    | area range m = 5
    | area range ft = 17
    | area duration = 10
    | area condition = Blinded
    | class learns at level 3 = Monk
    | race learns at level 5 = Wood Elf
    | notes = * bar
    | video = Fireball-showcase.mp4
    }}
    Fly Icon.png

    fly you fools

    Description

    abc

    Properties

    Cost:
    Action + 2Ki Points
    Damage:
    1d4+1 Damage TypesBludgeoning +
    D6 Fire.png 1d6 (1~6) Damage TypesFire per beam
    Details:
     Melee: 1.5 m / 5  ft
    Creates Area: Darkness
    Recharge: Long rest
    Duration: LR turns
    DexterityDEX Save (On Save: abc)
    • abcd

    At Higher Levels

    go far

    Condition: Flight

    Flight Flight

    Duration: 1 turn

    • Fly up to target position, up to 18 m / 60 ft each turn using your Movement Speed.

    Area: Darkness

    The action creates a cloud with the following properties.

    • AoE: 5 m / 17 ft (Radius)
    • Duration: 10 turns

    Creatures within the area are affected by the following conditions:

    Blinded Blinded

    How to Learn

    Classes:

    • Class Level 3: Monk Monk

    Races:

    (Character Level is the sum of all Class Levels for a multi-classed character.)

    Notes

    • bar

    Visuals