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Rush of the Gale Spirits: Difference between revisions
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| summary = '''{{PAGENAME}}''' is an {{action}} that allows the {{class|Monk}} of the subclass {{SmIconLink|Class Monk Four Elements Hotbar Icon.png|Way of the Four Elements}} to push creatures back by {{Distance|m=5|ft=17ft}}, forcing them to be [[Off Balance (Condition)|Off Balance]]. | | summary = '''{{PAGENAME}}''' is an {{action}} that allows the {{class|Monk}} of the subclass {{SmIconLink|Class Monk Four Elements Hotbar Icon.png|Way of the Four Elements}} to push creatures back by {{Distance|m=5|ft=17ft}}, forcing them to be [[Off Balance (Condition)|Off Balance]]. | ||
| cost = action, ki:2 | | cost = action, ki:2 | ||
| | | aoe = line | ||
| aoe | | aoe m = 12 | ||
| aoe ft = 40 | |||
| save = STR | | save = STR | ||
| additional = | | additional = | ||
| higherlevels = | | higherlevels = | ||
| condition = Off Balance | |||
| condition duration = 1 | |||
| class learns at level 3 = Way of the Four Elements | | class learns at level 3 = Way of the Four Elements | ||
}} | }} |
Revision as of 10:52, 10 September 2023
Rush of the Gale Spirits is an Action that allows the of the subclass to push creatures back by 5 m / 17 ft, forcing them to be Off Balance.
Description
Summon a strong wind that clears all clouds and pushes creatures back 5 m / 17 ft, forcing them Off Balance.
Properties
Condition: Off Balance
Duration: 1 turn
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Classes:
- Class level 3: Way of the Four Elements