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Burning Hands: Difference between revisions
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| title = <div style="font-size:105%; font-family:Georgia;">''"Call forth tendrils of dark energy. Targets take <code><span style="color:#ff6600">3d6 Fire damage</span></code> and can't take reactions. On a successful save, targets only take half damage."''</div> | | title = <div style="font-size:105%; font-family:Georgia;">''"Call forth tendrils of dark energy. Targets take <code><span style="color:#ff6600">3d6 Fire damage</span></code> and can't take reactions. On a successful save, targets only take half damage."''</div> | ||
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<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Spell Slots | <div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Spell Slots Icon 2.png|frameless|25px]] '''Level 1 Spell Slot'''</div> | ||
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| Damage = <span style="color:#ff6600">3d6</span> | | Damage = <span style="color:#ff6600">3d6</span> |
Revision as of 16:00, 6 December 2022
Spell > List Of Spells > 1st Level Spells > Burning Hands
Burning Hands is a Evocation 1st Level Spells. This spell allows spellcasters to shoot a flaming cone out of their fingertips and deal Fire damage to enemies.
File:Burning Hands Icon 2.png
"Call forth tendrils of dark energy. Targets take
3d6 Fire damage
and can't take reactions. On a successful save, targets only take half damage."File:Actions Icons.png Action File:Spell Slots Icon 2.png Level 1 Spell Slot
Damage | 3d6 |
---|---|
Damage Types | Fire |
Range | 5m / 15ft (AoE cone) |
School | Evocation |
Saving Throw | Dexterity |
Concentration | None |
Class | Sorcerer, Wizard |
Description
Fire shoots from your outstretched fingers. It ignites anything flammable and deals 3d6 Fire damage
.
On a successful save, targets still take half damage.
Properties
File:Actions Icons.png Action + File:Spell Slots Icons.png Level 1 Spell Slot
Available to level 1 Sorcerer and Wizard.
- Damage: 3 ~ 18 Fire
- Area of Effect:
5m / 15ft
- Saving Throw:
Dexterity
At Higher Levels
When the spell is cast a 2nd Level or higher, damage increases by 1d6 Fire
for each spell slots level above 1st.