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Command: Halt: Difference between revisions
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* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}} | * Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}} | ||
* Saving Throw: {{C|[[File:Save Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}} | * Saving Throw: {{C|[[File:Save Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}} | ||
{| role="presentation" class="wikitable | |||
{| role="presentation" class="wikitable" | |||
| <strong>[[File:Command Halt Condition Icon 3.png|frameless|upright=0.12]] Command: Halt</strong> | | <strong>[[File:Command Halt Condition Icon 3.png|frameless|upright=0.12]] Command: Halt</strong> | ||
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Revision as of 15:35, 13 December 2022
Spell > List Of Spells > 1st Level Spells > Command (Halt)
Command (Halt) is a Level 1 Enchantment Spell. This spell allows spellcasters to order their target temporarily from moving or taking action.
Description
Command a creature to halt, preventing it from moving or taking actions, bonus actions, or reactions.
Properties
File:Actions Icon.png Action + File:Spell Slots Icon 2.png Level 1 Spell Slot
Available to level 1 Bard, Cleric and level 2 Paladin.
- Range:
18m / 60ft
- Saving Throw:
Wisdom
File:Command Halt Condition Icon 3.png Command: Halt |
Duration: 1 turn
|
At Higher Levels
When the spell is cast a 2nd Level or higher, you can target an additional creature for each spell slots level above 1st. The creatures must be within 9m / 30ft
of each other.