User:M1m2e3/StoryByCharacter: Difference between revisions

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=== Astarion ===
=== Astarion ===
His racial High Elf Cantrip can be changed.
=== Gale ===
=== Gale ===
=== Karlach ===
=== Karlach ===
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=== Astarion ===
=== Astarion ===
Astarion starts with just a dagger as a weapon.
=== Gale ===
=== Gale ===
=== Karlach ===
=== Karlach ===
Line 45: Line 47:
=== Karlach ===
=== Karlach ===
=== Lae'zel ===
=== Lae'zel ===
Similar to Tav, after leaving the pod and a quick glance around, Lae'zel leaves the nursery.
When arriving to the outside of the ship, where Lae'zel is met with the other characters, [[Losiir]] is met instead. A fighter similar to Lae'zel but with the [[Defence]] fighting style instead of the [[Great Weapon Fighting]] and wielding a [[Scimitar]].  
When arriving to the outside of the ship, where Lae'zel is met with the other characters, [[Losiir]] is met instead. A fighter similar to Lae'zel but with the [[Defence]] fighting style instead of the [[Great Weapon Fighting]] and wielding a [[Scimitar]].  



Revision as of 02:39, 24 September 2023

With the game being able to be played as Tav, the custom character or as the Dark Urge, it can also be played as one of the Origin companion characters instead.

Here is a list of changes incomparison


Character Creation

Changes that can be done in character creation from their base when found as a companion.

All characters can pick their starting ability scores and skill proficiencies that are based on the class or race.

They cannot change their appearance, race, class, sub-class or backgrounds.

Astarion

His racial High Elf Cantrip can be changed.

Gale

Karlach

Lae'zel

Her Fighter's Fighting style can be changed.

Shadowheart

Shadowheart

Shadowheart's racial spell can be changed to any of the half-High elf spells.

Her cantrips can be changed.

Wyll

Starting Equipment

Astarion

Astarion starts with just a dagger as a weapon.

Gale

Karlach

Lae'zel

Lae'zel does not have a ranged weapon starting out.

Shadowheart

Wyll

Prologue: Nautiloid

Astarion

Gale

Karlach

Lae'zel

When arriving to the outside of the ship, where Lae'zel is met with the other characters, Losiir is met instead. A fighter similar to Lae'zel but with the Defence fighting style instead of the Great Weapon Fighting and wielding a Scimitar.

Losiir takes the part of Lae'zel in most of the dialogue where Lae'zel would be speaking to guide the player through the prologue.

The cutscene when arriving at the base of the stairs towards the transponder past the mindflayer and lieutenant is extremely quick with no dialogue at all.

Losiir will not survive the crash. (If you want another pair of Githyanki underwear, they need to be unequiped from Losiir before activating the transponder.)

Shadowheart

Your mind reels, stomach churns, legs struggle to find their footing. Fire and chaos assail every sense.
You shut your eyes. In the dark , Lady Shar can guide you.
The mission. The artefact. Many were sent to retrieve it, and now only you remain. You must survive, and bring it to Baldur's Gate. To the Mother Superior.

Shadowheart starts her journey in the nursery room with the strange artefact box, she wants it or not.

After the second room, travelling to the outside of the ship, Lae'zel jumps out, a strange connection initiating between them to break their aggressive stand off. Shadowheart cautious of the githyanki as she retreived the artifact from their kind to begin with.

After climbing up to the next level, an empty pod stands where Shadowheart usually is trapped in with other story sessions.

Wyll

Act 1

Astarion

Gale

Karlach

Lae'zel

Your skull throbs, your muscles ache. Memories of the last day swim through your head before taking form.


  • Meditate on the words of your queen. Through them, you will find calm.
"'Vlaakith'ka sivim hrath krash'ht.' Only in Vlaakith may we find light."
  • Summon your resolve. The ghaik tadpole will not be the end of you.
  • Rub your forehead. Can you feel the tadpole, wriggling inside?
Inside you, an atrocity is growing - feeding on you, becoming you.
  • Brush off the pain - there is no time to waste.
The pain deepens as you take in the world around you.


The world around you comes into focus. Whatever this place, you know Vlaakith's protocol: you must locate a githyanki crèche.
It is only a metter of days before tentacles split your lips, and your skin turns to gore.
At a crèche, you will find your kin. The tadpole will be removed, and you will be purified.


After finding Shadowheart, the body of Losiir can be found, and his items taken.

Shadowheart

Your head spins as you gather yourself. Fresh air and firm ground feel almost alien to you.
But not as alien as the creature hiding deep inside your head. You must get rid of it.
  • The artefact. You need to make sure it's secure.
It's safe with you - Lady Shar's mission can still be fulfilled.
But only if you can find a cure first. The tadpole must be evicted - be it by blade, magic, or any other means you can find.
  • Offer the Dark Lady silent thanks for your survival this far. Beg her for guidance.
You feel nothing. But of course, Lady Shar is no crass teacher, bludgeoning you with her instructions.
She wants you to solve this on your own - prove yourself to her. First the parasite, then the mission. You are on the right track already.


Shadowheart will only run into 2 Intellect Devourers instead of 3 as she has no companions available in the beginning.

Wyll