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Arcane Acuity (Condition): Difference between revisions
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CastFireball (talk | contribs) m (Changed Spell Save DC and Spell Attack Rolls links. Added clarification to turns. Other minor edits) |
m (tested ingame, Storm Scion's Power grants 2 stacks despite saying it grants 1 stack) |
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*Equipment: | *Equipment: | ||
**{{SmallIcon|Helmet of Arcane Acuity Icon.png}} [[Helmet of Arcane Acuity]]: Whenever you deal damage with a weapon attack, you gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}} for 2 turns. | **{{SmallIcon|Helmet of Arcane Acuity Icon.png}} [[Helmet of Arcane Acuity]]: Whenever you deal damage with a weapon attack, you gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}} for 2 turns. | ||
**{{SmallIcon|Wizard Hat Icon.png}} [[Hat of Storm Scion's Power]]: Whenever you deal {{DamageType|Thunder}} damage, you gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}} for 1 turn | **{{SmallIcon|Wizard Hat Icon.png}} [[Hat of Storm Scion's Power]]: Whenever you deal {{DamageType|Thunder}} damage, you gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}} for 2 turns. (The item says 1 turn, but gives 2 turns - it's unclear whether the tooltip is wrong or the effect is bugged) | ||
**{{SmallIcon|Wizard Hat Icon.png}} [[Hat of Fire Acuity]]: Whenever you deal {{DamageType|Fire}} damage, you gain {{IconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity|size=25}} for 2 turns. | **{{SmallIcon|Wizard Hat Icon.png}} [[Hat of Fire Acuity]]: Whenever you deal {{DamageType|Fire}} damage, you gain {{IconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity|size=25}} for 2 turns. | ||
**{{SmallIcon|Gloves of Battlemage's Power Icon.png}} [[Gloves of Battlemage's Power]]: Whenever your Weapon [[Attack Roll]] inflicts a condition, you gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}} for 1 turn. | **{{SmallIcon|Gloves of Battlemage's Power Icon.png}} [[Gloves of Battlemage's Power]]: Whenever your Weapon [[Attack Roll]] inflicts a condition, you gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}} for 1 turn. |
Revision as of 21:20, 26 September 2023
- Affected entity has a +1 bonus to its Spell Attack Rolls and Spell Save DC per turn remaining.
Sources of Arcane Acuity
Notes
Arcane Acuity can stack up to 7 times on a character resulting in a max of +7 to Spell Attack Rolls and Spell Save DC.
Items that Apply Arcane Acuity
- Equipment:
- Helmet of Arcane Acuity: Whenever you deal damage with a weapon attack, you gain for 2 turns.
- Hat of Storm Scion's Power: Whenever you deal Thunder damage, you gain for 2 turns. (The item says 1 turn, but gives 2 turns - it's unclear whether the tooltip is wrong or the effect is bugged)
- Hat of Fire Acuity: Whenever you deal Fire damage, you gain for 2 turns.
- Gloves of Battlemage's Power: Whenever your Weapon Attack Roll inflicts a condition, you gain for 1 turn.
- Elixirs:
- Elixir of Battlemage's Power: Drink to increase the effectiveness of your spells. You gain for 3 turns. Replaces effects from other elixirs when drunk.