Template:Damage info/Primitive: Difference between revisions

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(Automatically categorize sources of X damage)
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<includeonly><div class="bg3wiki-info-blob">{{#if: {{{die|}}} | {{DieIcon | D{{{die}}} | {{{type}}} }} }} {{DamageColor | {{{type}}} | {{#if: {{{flat value|}}} | {{{flat value}}} }}{{#if: {{{die|}}} | {{#if:{{{con|}}} | +|}}{{{count}}}d{{{die}}} }} {{#switch: {{{plus|0}}} | 0 = | + {{{plus}}} }} {{#if: {{{die|}}} | ({{#expr: {{{count}}} + {{{plus|0}}} }}~{{#expr: {{{count}}}*{{{die}}} + {{{plus|0}}} }}) }} {{DamageModifier | {{{modifier|}}} }} {{#if: {{{per|}}} | per {{{per}}} }} }} {{DamageType | {{{type}}} }} {{#if: {{{save|}}} | ({{#switch:{{{save}}} | no | none = No [[Saving Throw]] allowed | #default = [[Saving Throw|{{{save}}} Save]] to {{#switch: {{{save effect|}}} | half | halve = halve | #default = negate }} }})}} {{#if:{{{con|}}} | (Conditional)|}}</div></includeonly><noinclude>
<includeonly><div class="bg3wiki-info-blob">{{#if: {{{die|}}} | {{DieIcon | D{{{die}}} | {{{type}}} }} }} {{DamageColor | {{{type}}} | {{#if: {{{flat value|}}} | {{{flat value}}} }}{{#if: {{{die|}}} | {{#if:{{{con|}}} | +|}}{{{count}}}d{{{die}}} }} {{#switch: {{{plus|0}}} | 0 = | + {{{plus}}} }} {{#if: {{{die|}}} | ({{#expr: {{{count}}} + {{{plus|0}}} }}~{{#expr: {{{count}}}*{{{die}}} + {{{plus|0}}} }}) }} {{DamageModifier | {{{modifier|}}} }} {{#if: {{{per|}}} | per {{{per}}} }} }} {{DamageType | {{{type}}} }} {{#if: {{{save|}}} | ({{#switch:{{{save}}} | no | none = No [[Saving Throw]] allowed | #default = [[Saving Throw|{{{save}}} Save]] to {{#switch: {{{save effect|}}} | half | halve = halve | #default = negate }} }})}} {{#if:{{{con|}}} | (Conditional)|}}</div>{{#if:{{{type|}}}|[[Category:Sources of {{{type}}} damage]]}}</includeonly><noinclude>
Examples:
Examples:



Revision as of 21:14, 9 October 2023

Examples:

{{DamageInfo | 2 | Acid }}

2 Damage TypesAcid

---

{{DamageInfo | +2 | Acid }}

+2 + 2 Damage TypesAcid

---

{{DamageInfo | 1d8 | Slashing}}

D8 Slashing.png 1d8 (1~8) Damage TypesSlashing

---

{{DamageInfo | 4d6 | Radiant}}

D6 Radiant.png 4d6 (4~24) Damage TypesRadiant

---

{{DamageInfo | 1d4+1 | Force}}

D4 Force.png 1d4 + 1 (2~5) Damage TypesForce

---

{{DamageInfo | 2d10 | Fire | per = ray }}

D10 Fire.png 2d10 (2~20) per ray Damage TypesFire

---

{{DamageInfo | 1d12 | Poison | per = turn }}

D12 Poison.png 1d12 (1~12) per turn Damage TypesPoison

---

{{DamageInfo | 1d8 | Piercing | modifier = melee }}

---

{{DamageInfo | 1d8 | Piercing | modifier = ranged }}

---

{{DamageInfo | 1d8 | Piercing | modifier = finesse }}

---

{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}

---

{{DamageInfo | 2d6 | Cold | save = no }}

D6 Cold.png 2d6 (2~12) Damage TypesCold (No Saving Throw allowed)

---

{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}

D6 Acid.png 2d6 (2~12) Damage TypesAcid (Dexterity Save to halve)

---

{{DamageInfo | 2d6 | Psychic | save = Wisdom }}

D6 Psychic.png 2d6 (2~12) Damage TypesPsychic (Wisdom Save to negate)

---

{{DamageInfo | +2 | Acid | con = yes}}

+2 + 2 Damage TypesAcid (Conditional)

---

{{DamageInfo | 2d6 | Acid | con = yes}}

D6 Acid.png +2d6 (2~12) Damage TypesAcid (Conditional)

IMPORTANT NOTES

The plus parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{...|plus=|...}}. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{...|plus={{{MyOptionalPlus|0}}}|...}}.