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Branding Smite: Difference between revisions

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'''Branding Smite''' is a [[Spell#Level 2 Spells|Level 2]] Evocation Spell. This spell allows spellcasters to cause their weapon to gleam with astral radiance, allow them to mark targets with light, preventing them from turning [[Conditions#Invisible|Invisible]].
'''Branding Smite''' is a [[Spell#Level 2 Spells|Level 2]] Evocation Spell. This spell allows spellcasters to cause their weapon to gleam with astral radiance, allow them to mark targets with light, preventing them from turning [[Conditions#Invisible|Invisible]].
[[Category:Spells]][[Category:Level 1 Spells]][[Category:Evocation Spells]]
[[File:Branding Smite (Melee) Icon.png|thumb|240x240px|{{AbilityInfobox
[[File:Branding Smite (Melee) Icon.png|thumb|240x240px|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning [[Condition#Invisible|Invisible]]."''</div>
| title = <div style="font-size:105%; font-family:Georgia;">''"Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning [[Condition#Invisible|Invisible]]."''</div>

Revision as of 05:47, 1 February 2023

Branding Smite is a Level 2 Evocation Spell. This spell allows spellcasters to cause their weapon to gleam with astral radiance, allow them to mark targets with light, preventing them from turning Invisible.

"Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible."

File:Actions Icon.png Action B.Action Icon.png Bonus Action File:Spell Icon.png Level 2 Spell Slot

Damage Weapon Damage + 2d6
Damage Types Radiant
Range Weapon Range
School Evocation
Saving Throw Constitution
Concentration Required
Condition Branding Smite
Duration 10 turns
Class Paladin

Description

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible.

If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell, unlike other Smite Spells, will work with Ranged weaponry.

Properties

File:Actions Icon.png Action + B.Action Icon.png Bonus Action + File:Spell Icon.png Level 2 Spell Slot

Available to level 2 Paladin.

  • Initial Damage: Weapon damage +
    D6 Radiant.png 2d6 (2~12) Damage TypesRadiant
  • Attack Roll
  • Range: Range Icon 2.png Weapon Range
  • Saving Throw: Saving Throw Icons.png Constitution
  • Concentration: Concentration Icons.png Required
  • Spell Variants:
    • Branding Smite (Melee) Icon.png Branding Smite (Melee)
    • Branding Smite (Ranged) Icon.png Branding Smite (Ranged)