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Spellmight Gloves: Difference between revisions
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| weight lb = 1 | | weight lb = 1 | ||
| price = 300 | | price = 300 | ||
| special = * '''Spellmight:''' When casting a spell that requires an | | special = * '''Spellmight:''' When casting a spell that requires an {{Attack Roll}}, you can take a -5 penalty to the roll to deal an additional {{DieIcon|d8|Piercing}} 1d8 damage. | ||
}} | }} | ||
== Bugs == | == Bugs == | ||
As of Patch #3 (4.1.1.3732833) the damage gets added to non-attack rolls spells like [[Magic Missile]] (for each projectile) or [[Fireball]] (every creature affected) | As of Patch #3 (4.1.1.3732833) the damage gets added to non-attack rolls spells like [[Magic Missile]] (for each projectile) or [[Fireball]] (every creature affected) |
Revision as of 08:32, 11 October 2023
Spellmight Gloves are a pair of very rare Gloves that allow the wearer to deal additional damage at the cost of accuracy.
Designed for the jobbing spellcaster, these gloves are well-insulated to prevent digit immolation for the somatically inept.
Properties
- Rarity: Very Rare
- Weight: 0.5 kg / 1 lb
- Price: 300 gp
Special
The wearer of this item gains:
- Spellmight: When casting a spell that requires an Attack roll, you can take a -5 penalty to the roll to deal an additional 1d8 damage.
Where to find
- Rewarded by Lucretious at the end of the Find Dribbles the Clown questline. Alternatively, can be pickpocketed or looted from Lucretious.
Bugs
As of Patch #3 (4.1.1.3732833) the damage gets added to non-attack rolls spells like Magic Missile (for each projectile) or Fireball (every creature affected)