Ensnaring Strike (Melee)
Spell > List Of Spells > 1st Level Spells > Ensnaring Strike (Melee)
Ensnaring Strike (Melee) is a Level 1 Conjuration Spell. This spell allows spellcasters to ensnare enemies with thorny vines and deal Piercing damage to them each turn.
![](/w/images/thumb/2/2e/Ensnaring_Strike_Melee_Icon.png/240px-Ensnaring_Strike_Melee_Icon.png)
Damage | Weapon Damage |
---|---|
Damage Types | Physical Damage |
Range | Weapon Range |
School | Conjuration |
Saving Throw | Strength |
Concentration | Required |
Condition | Ensnared |
Duration | 10 turns |
Class | Ranger |
Description
Your attack summons thorny vines, dealing Weapon Damage + Dexterity Modifier Physical damage
and possibly Ensnaring your target.
Ensnared creatures cannot move and take 1d6 Physical damage
at the start of each turn. An ally can use its help action to try and tear away the vines.
Properties
File:Actions Icon.png Action +
Bonus Action + File:Spell Slots Icons.png Level 1 Spell Slot
Available to level 2 Ranger.
- Damage:
Weapon Damage
PhysicalWeapon Damage Physical Damage
- Range:
Weapon Range
- Saving Throw:
Strength
- Concentration:
Required
File:Ensnared Condition Icon 3.png Ensnared |
|
At Higher Levels
When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by 1d6 Physical damage
for each spell slots level above 1st.