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Heat Metal

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Revision as of 02:53, 11 February 2023 by Taylan (talk | contribs)
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Heat Metal is a Level 2 Transmutation Spell. This spell allows spellcasters to heat up a metal weapon or armor on the targeted creature, forcing them to let go or receive damage or suffer various penalties.

"Cause a metal weapon or armor to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always receives Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage."

Action Icon.png Action File:Spell Icon.png Level 2 Spell Slot

Range 18m / 60ft
School Transmutation
Saving Throw Constitution
Concentration Required
Condition Heat Metal
Duration 10 turns
Class Bard, Druid

Description

Cause a metal weapon or armor to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Damage TypesFire damage and force the creature to let go or receive Disadvantage.

Properties

Action Icon.png Action + File:Spell Icon.png Level 2 Spell Slot

Available to level 3 Bard and Druid.

  • Target: a metal weapon or armor
  • Damage:
    D8 Fire.png 2d8 (2~16) Damage TypesFire
  • Range: Range Icon 2.png 18m / 60ft
  • Concentration: Concentration Icons.png Required
  • Saving Throw: Saving Throw Icons.png Constitution (if the spell targets a weapon)