Water Whip is an action that allows a to either knock a target prone, or pull it towards them.
Description
Possibly pulls a target Range: 9 m / 30 ft toward you or knocks it .
Properties
- Cost:
-
Action + 2
Ki Points
- Damage:
-
3d10 (3~30)
Bludgeoning
- Details:
-
Range: 9 m / {{{range ft}}} ft
-
DEX, Target still takes half damage but no other effects Save
At Higher Levels
At level 9, the damage dice increases by one to

Variants
How to learn
Classes:
- Class level 3: Way of the Four Elements