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Searing Smite
Searing Smite is a Level 1 Evocation Spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.
![](/w/images/thumb/0/09/Searing_Smite_Icon.png/240px-Searing_Smite_Icon.png)
Damage | Weapon Damage + 1d6 |
---|---|
Damage Types | Fire |
Range | Weapon Range |
School | Evocation |
Saving Throw | Constitution |
Concentration | Required |
Condition | Searing Smite |
Duration | 10 turns |
Class | Paladin |
Description
Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire
damage and marks the target with Searing Smite.
A target with Searing Smite takes 1d6 Fire
damage every turn, until it succeeds on a Constitution Saving Throw.
If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.
Properties
File:Actions Icon.png Action +
Bonus Action + File:Spell Icon.png Level 1 Spell Slot
Available to level 2 Paladin.
- Initial Damage: Weapon damage +
1d6 (1~6)
Fire
- Per Turn Damage (Constitution Save):
1d6 (1~6)
Fire per turn
- Range:
Weapon Range
- Saving Throw:
Constitution
- Concentration:
Required
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At Higher Levels
When the spell is cast a 2nd Level or higher, the initial damage increases by 1d6 Fire
damage for each spell slots level above 1st.