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Arcane Echomalefaction
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Arcane Echomalefaction is a passive feature which applies reverberation on enemies after applying a condition.
Description
When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation.[See: Bugs]
Condition: Reverberation
Reverberation
Duration: 2 turns
- Affected entity has a -1 penalty to Strength, Dexterity, and Constitution Saving throws per remaining turn.
- When the entity has 5 or more turns of Reverberation, it takes 1d4 damage and must succeed a DC 10 Constitution saving throw or fall . The condition is removed afterward.
- Creatures Immune to damage can't receive Reverberation.
How to learn
Granted by the equipment:
Notes
- Arcane Echomalefaction is limited once per attack, and only affects a single target each time it is triggered.
- If a condition is applied to multiple targets at a time, it triggers on the one that received the condition first.
- Knocking an enemy Prone, either by spells like Ice Knife or by them walking on Ice created by the boot's wearer, does not trigger Arcane Echomalefaction.
Bugs
- Arcane Echomalefaction triggers under many circumstances even though it appears it should not, due to hidden technical conditions, such as when a ranged weapon attack misses, when Sanctuary is cast near enemies, or when revealing an invisible enemy with See Invisibility.