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Ice Knife
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For the equivalent Way of the Four Elements Monk spell, see Blade of Rime.

Description
Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold damage to anyone nearby. It leaves an Ice surface. On miss, the shard of ice still explodes.This spell can be cast while you are Silenced.
Properties
- Cost
- Action + Level 1 Spell Slot
- Damage: 3~22
- Details
- Attack roll (On Miss: The shard of ice still explodes.)
- DEX Save (On Save: The damage from the explosion is negated)
- Range: 18 m / 60 ft
- AoE: 2 m / 7 ft (Radius)
- Creates Area: Ice
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6Cold damage for each Spell Slot Level above 1st.Technical details
UIDs
Projectile_IceKnifeNormal level 1 variant
Projectile_IceKnife_2Upcasted level 2 variant
Projectile_IceKnife_3Upcasted level 3 variant
Projectile_IceKnife_4Upcasted level 4 variant
Projectile_IceKnife_5Upcasted level 5 variant
Projectile_IceKnife_6Upcasted level 6 variant
Projectile_MAG_IceKnifeOnce per rest variant available through Frost Prince
Projectile_MAG_IceKnife_MonkGlovesOnce per rest variant available through Snow-Dusted Monastery Gloves
Projectile_WYR_SmugglersCave_IceKnife_3NPC-only variant used by Charming Latham
Projectile_LOW_BhaalCultist_IceKnifeNPC-only variant used by Invokers of Bhaal
Area: Ice
Ice
Duration: 2 turns
AoE: 2 m / 7 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Type: Surface
Condition: Prone
Prone
Spell save DC Dexterity saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class level 1: Druid, Sorcerer, and Wizard
- Class level 3: Arcane Trickster, and Eldritch Knight
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Granted by items:
- Frost Prince ( Recharge: Long rest)
- Snow-Dusted Monastery Gloves ( Recharge: Long rest)
Other ways to learn:
- Wizards can scribe a Scroll of Ice Knife to their spellbooks.
Notes
- Creatures on Ice fall Prone if they fail a Dexterity Saving throw.
Visuals
External Links[edit | edit source]
- Ice knife on the Forgotten Realms Wiki