Ice Knife
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Cold damage for each Spell Slot Level above 1st.
Ice Knife is a Level 1 Conjuration Spell. The caster throws a shard of ice, which explodes and leaves behind an icy surface.
Description
Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6
Cold damage to anyone nearby. It leaves an Ice Surface. On miss, the shard of ice still explodes.
This spell can be cast while you are Silenced.
Properties
- Details:
-
Attack roll
-
Range: 18 m / 60 ft
-
AoE: 2 m / 7 ft (Radius)
-
Creates Area: Ice Surface
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6
Area: Ice Surface
The spell creates a surface with the following properties.
AoE: 2 m / 7 ft (Radius)
Duration: 2 turns
Creatures within the area are affected by the following conditions:
- Movement Speed halved
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Classes:
- Class Level 3:
Arcane Trickster Rogue , and
Eldritch Knight Fighter
- Class Level 6:
College of Lore Bard (via Magical Secrets)
- Class Level 10:
Bard (via Magical Secrets)
Feats:
Granted by equipping/consuming the following items:
Snow-Dusted Monastery Gloves (
Recharge: Long rest)
Notes
- Creatures on an Ice Surface will fall
Prone on failing a Dexterity
Saving throw.
Visuals
External Links[edit | edit source]
Ice knife on the Forgotten Realms Wiki