Ice Knife
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For the equivalent Way of the Four Elements Monk spell, see .
Ice Knife is a level 1 conjuration spell. The caster throws a shard of ice, which explodes and leaves behind an icy surface.
Description
Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold damage to anyone nearby. It leaves an Ice Surface. On miss, the shard of ice still explodes.
This spell can be cast while you are Silenced.
Properties
- Cost
- Action + Level 1 Spell Slot
- Damage
- 1d10 (1~10) Piercing damage
- + 2d6 (2~12) Cold damage
- Details
- Attack roll (On Miss: The shard of ice still explodes.)
- DEX Save
- Range: 18 m / 60 ft
- AoE: 2 m / 7 ft (Radius)
- Creates Area: Ice Surface
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6Cold damage for each Spell Slot Level above 1st.Area: Ice Surface
The spell creates a surface with the following properties.
- AoE: 2 m / 7 ft (Radius)
- Duration: 2 turns
Creatures within the area are affected by the following conditions:
Difficult Terrain- Movement Speed halved
Prone
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class Level 3: Arcane Trickster Rogue , and Eldritch Knight Fighter
- Class Level 6: College of Lore Bard (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Frost Prince ( Recharge: Long rest)
- Snow-Dusted Monastery Gloves ( Recharge: Long rest)
Notes
- Creatures on an Ice Surface will fall Prone on failing a Dexterity Saving throw.
Visuals
External Links[edit | edit source]
- Ice knife on the Forgotten Realms Wiki