Ad placeholder
Augmented Shield of Thralls
Jump to navigation
Jump to search
This article is about the upgraded full-illithid power. For the base illitihid power, see Shield of Thralls.

Description
Conjure a volatile shield around yourself or an ally, granting the target 25 temporary hit points.
If these temporary hit points are lost due to incoming damage, the shield bursts and nearby foes.Can only have temporary hit points from one source.
Properties
- Cost
- Action
- Details
- Range: 9 m / 30 ft
- Targets: 2 allies
Condition: Volatile Shield
Long rest Duration: Until
- Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly nearby foes.
- The shield only bursts after all temporary hit points have been removed. This also removes the condition.
- When the shield bursts, enemies within DC 15 Intelligence saving throw. 9 m / 30 ft are for 1 turn, unless they succeed a
Condition: Stunned
Duration: 1 turn
DC 15 Intelligence saving throw
- Affected creatures cannot move or take Actions, Bonus Actions, or Reactions.
- Affected creatures automatically fail Strength and Dexterity saving throws.
- Removed by Freedom of Movement, Greater Restoration, Unshackling Strike.
- Attack Rolls against affected creatures have Advantage.
How to learn
Used by creatures: Full-Illithid
Notes
- Compared with the base , the upgraded version can target 2 allies at once, has no cooldown, and grants 25 instead of 10 temporary hit points.