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Temporary Hit Points (10) (Condition)

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Sources of Temporary Hit Points

Conditions with the same stack ID

Conditions with the stack ID TEMPORARY_HP, only one of these can be applied at the same time:

Condition Effects

Armour of Agathys (Condition) Armour of Agathys

Gained HP Icon.png 5 × spell level temporary hit points. If hit with a melee attack, the attacker takes 5 × spell levelColdCold damage. This effect ends when the temporary hit points are lost.

Bear's Endurance (Condition) Bear's Endurance

False Life (Condition) False Life

Gigantic Endurance (Condition) Gigantic Endurance

Heroic (Condition) Heroic

Heroism (Condition) Heroism

Inspiring Resolve (Condition) Inspiring Resolve

Lunar Vitality (Condition) Lunar Vitality

  • You have HP Icon.png 22 temporary hit points. While having the temporary hit points, all incoming damage is reduced by 1.

Mantle of Inspiration (Condition) Mantle of Inspiration

Myrkul's Gift (Condition) Myrkul's Gift

Rallied (Condition) Rallied

Refreshed (Condition) Refreshed

Stormheart Resolve (Condition) Stormheart Resolve

Temporary Hit Points (8) (Condition) Temporary Hit Points

Tharchiate Vigour (Condition) Tharchiate Vigour

Volatile Shield (Condition) Volatile Shield

  • Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly Stunning Stunning nearby foes.
  • The shield only bursts after all temporary hit points have been removed. This also removes the condition.
  • When the shield bursts, enemies within 9 m / 30 ft are Stunned Stunned for 1 turn, unless they succeed a DC 15  Intelligence saving throw.

Withering Barrier (Condition) Withering Barrier

  • If the affected entity is hit with a melee attack while it still has temporary hit points, it deals 1d6PiercingPiercing to creatures within 3 m / 10 ft.