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Rallied (Condition)

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Notes

Sources of Rallied

Conditions with the same stack ID

Conditions with the stack ID TEMPORARY_HP, only one of these can be applied at the same time:

Condition Effects

Armour of AgathysArmour of Agathys

Gained HP Icon.png 5 × spell level temporary hit points. If hit with a melee attack, the attacker takes 5 × spell levelColdCold damage. This effect ends when the temporary hit points are lost.

Bear's EnduranceBear's Endurance

False LifeFalse Life

Gigantic EnduranceGigantic Endurance

HeroicHeroic

HeroismHeroism

Inspiring ResolveInspiring Resolve

Lunar VitalityLunar Vitality

  • You have HP Icon.png 22 temporary hit points. While having the temporary hit points, all incoming damage is reduced by 1.

Mantle of InspirationMantle of Inspiration

Myrkul's GiftMyrkul's Gift

RalliedRallied

  • The galvanising word and will of Duke Ravengard runs hot through your veins - granting you 30 temporary hit points.

RalliedRallied

RefreshedRefreshed

Stormheart ResolveStormheart Resolve

Temporary Hit PointsTemporary Hit Points

Temporary Hit PointsTemporary Hit Points

Temporary Hit PointsTemporary Hit Points

Temporary Hit PointsTemporary Hit Points

Temporary Hit PointsTemporary Hit Points

Temporary Hit PointsTemporary Hit Points

Temporary Hit PointsTemporary Hit Points

Temporary Hit PointsTemporary Hit Points

Temporary Hit PointsTemporary Hit Points

  • Elixir of Bloodlust granted you HP Icon.png 5 temporary hit points. Replaces effects from other elixirs when drunk.

Temporary Hit PointsTemporary Hit Points

  • Well-Liked and Well-Fortified: instead of dying, you have gained HP Icon.png temporary hit points equal to your Charisma modifier.

Temporary Hit PointsTemporary Hit Points

Temporary Hit PointsTemporary Hit Points

Temporary Hit PointsTemporary Hit Points

Tharchiate VigourTharchiate Vigour

Volatile ShieldVolatile Shield

  • Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly Stunning Stunning nearby foes.
  • The shield only bursts after all temporary hit points have been removed. This also removes the condition.
  • When the shield bursts, enemies within 9 m / 30 ft are Stunned Stunned for 1 turn, unless they succeed a DC 15  Intelligence saving throw.

Withering BarrierWithering Barrier

  • If the affected entity is hit with a melee attack while it still has temporary hit points, it deals 1d6PiercingPiercing to creatures within 3 m / 10 ft.