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Umbral Tremor

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Revision as of 12:51, 12 December 2023 by HarveyPekar (talk | contribs) (Created page with "{{Character info|name=Umbral Tremor|image=350px|imagename=|HP=12; 16{{Tactician}}|location=Gauntlet of Shar|faction=Sharrans|bludgeoning=resistant|slashing=resistant|piercing=resistant|acid=double|cold=double|fire=double|necrotic=immune|poison=immune|psychic=immune|radiant=vulnerable|thunder=immune}} '''Umbral Tremors''' are magical entities found in Act Two. {{Spoiler warning|act=2}} These rumbling portals of darkness serve as t...")
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Umbral Tremors are magical entities found in Act Two.

Umbral Tremor
Umbral Tremor.PNG
Stats



HP Icon.png  HP 12; 16Tactician
Resistances
Resistant to Non-Magical SlashingResistant to Non-Magical PiercingResistant to Non-Magical BludgeoningResistant to all AcidImmune to all ThunderImmune to all NecroticResistant to all FireResistant to all ColdImmune to all PsychicImmune to all PoisonVulnerable to Radiant
Character information
Location Gauntlet of Shar
Faction Sharrans

These rumbling portals of darkness serve as the first line of defense of the Gauntlet of Shar, summoning Dark Justiciars through them to battle against invaders.

Abilities

Permit Passage Permit Passage ()
The Umbral Tremor has opened, letting through a Dark Justiciar
Recharge: Per turn

Notes

  • NPC's will attack Umbral Tremors with the lowest priority.
  • One umbral tremor is an exception, spawning in at X: -820 Y: -786during the final wave of the scripted battle outside of Balthazar's outpost in the Gauntlet of Shar. This tremor has twice as much health and summons a single Justiciar Crusader before dissipating.