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Quenora Grisly

From bg3.wiki
Revision as of 04:18, 18 September 2023 by 184.152.161.8 (talk) (if you don't have the save vanra quest)

Captain Grisly is the owner of The Blushing Mermaid. He is too hangover to talk to you unless you ask about Vanra.

Speaking to Grisly about Vanra's disappearance, she claims that Lora has gone mad and is dangerous, threatening her customers. She states that Vanra isn't real, and is a delusion that Lora cooked up. Believing Lora to be a threat, she intends to put a hit out on her, and offers 3000 gold to the party if they are willing to take her out. If, after being given Grisly's offer, the party chooses "Absolutely not - I refuse to do your dirty work." then "Grisly" drops the act and reveals herself to be Auntie Ethel, a hag.
Ethel reveals herself.
Grisly's true identity can also be exposed by finding a note in the Blushing Mermaid which contains a report on Old Garlow's, using terms like "Auntie." The note is inside a rosewood desk in the same room as Grisly (X:-123, Y:-93). Afterwards, the party can confront Grisly on the note they found and she instantly drops the act.

If you did not learn that Auntie Ethel was a hag in the first act, there will not be a note in the desk, and Captain Grisly will be the real Captain Grisly.