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The Blushing Mermaid

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Lower City
Bloomridge Park
The Lodge Blushing Mermaid Crimson Draughts
Flymm Cargo
The Blushing Mermaid is a Location within the Lower City in Act Three of Baldur's Gate 3. It is a tavern located in the south western portion of the Lower City.
In fact, 'hole' may be the perfect word to describe the tavern...
Wrint Sprigley, on reviewing The Blushing Mermaid

Overview[edit | edit source]

The main bar at the Blushing Mermaid with its namesake statue

The tavern is located just south of Bloomridge Park and lies in the center of Lower City. It is a two-story building with an outside area which looks just like a ship. The tavern is described as a lower-class place, mainly focused on serving drink and entertainment. It has a basement which serves as storage.

The Blushing Mermaid is named after a carved statue of a mermaid which hangs above the main bar.

History[edit | edit source]

Ownership of the place is in the hands of Captain GrislyCaptain Grisly, although the Hlath family is a silent partner with minority stake[1].

Locations[edit | edit source]

Ground floor[edit | edit source]

The main area upon entering the tavern hosts a few tables and a bar at which Bosun GannetBosun Gannet sells a variety of food and drinks. Right next to the bar is a door which leads downstairs and open stairs to the first floor. In front of the bar VerrynVerryn is ordering ale.

In the middle of the floor two friends SvendSvend and SiggySiggy can be met arguing whether Svend should go on a date while their ship is leaving early the next morning. Nudging Svend to accept Siggy's proposition awards the following inspiration:

On one of the walls the Rules in This Bar is posted, clarifying expected behaviour by patrons of the Mermaid.

First floor[edit | edit source]

The entertainment area on the first floor

When moving upstairs through the main entrance a drunk called Angevin TroyAngevin Troy can be found on the floor. Father MadalitsoMadalitso is trying to convince his daughter NafulaNafula to marry a wealthier man. A patron named Tud WhetstoneTud Whetstone is standing next to them.

To the left is an entertainment area where multiple patrons are having a good time. Some wine, a lute and various pieces of underwear can be found on a stage. A small room next to the stage is behind a curtain where presumably the performers can prepare. The book A Heartfelt Confession can be found somewhat hidden on the table.

The floor runs all the way to the front of the building towards the southwest, where SlogSlog and Bruno IndomicusBruno Indomicus are enjoying their drinks.

To the right of the main room the party can enter a separated area. If Save VanraSave Vanra was initiated, the party can speak with the tavern owner Captain GrislyCaptain Grisly for more information on Vanra'sVanra's disappearance. An opulent chest can be found in the room containing some gold and potions.

Outside[edit | edit source]

Just outside the tavern stands Nesha LeeshaNesha Leesha. If Investigate the MurdersInvestigate the Murders is not yet completed, the party can warn her that she is one of the victims on the Bhaalist murder list.

Patrons GrimbusGrimbus and ZenaZena are standing on the outside seating area. Two drunks, Syllabub 'Shimmer' FranSyllabub 'Shimmer' Fran and Hiccups BortunHiccups Bortun, can be found UnconsciousUnconscious on the floor outside.

To the east Cashguard GuriraCashguard Gurira can be seen scolding his college Cashguard TaslimCashguard Taslim for being drunk while working.

On both sides of the tavern are signs serving as promotion, one called 'Drink Up!' reads:

  • Belly up to the bar, we have mead, beer, and wine. Gold won't quench your thirst, get yourself a mug full of joy!

The other one is called 'Bottoms Up!' and reads:

  • Bottoms up for our Baldur's Bones winners! Antes up for the next session. Same time every tenday.

West of the tavern a broken cart can be found with its content of cabbages lying around. A chest can be uncovered by digging a dirt mound, which can be spotted by succeeding a DC 18 Survival check DC 18 Survival check at X: -145 Y: -83. Inside the chest is some minor loot.

Basement[edit | edit source]

The basement of the Mermaid

The basement can be accessed through either a door near the front of the tavern, or a hatch near Captain Grisly. Its mostly filled with barrels, but a small area in the back can be jumped towards. A successful DC 15 Investigation check DC 15 Investigation check reveals a hidden wall which leads further into the basement.

Related locations[edit | edit source]

Related quests[edit | edit source]

Characters[edit | edit source]

Patrons[edit | edit source]

Redcaps[edit | edit source]

Outside the building[edit | edit source]

Related literature[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • The Blushing Mermaid in Baldur's Gate 3 appears to be a combination of two taverns in the first Baldur's Gate game: The first is the extremely rowdy Blushing Mermaid, located in a normal building in the Upper City, and the second is the Low Lantern, located in an old merchant ship at the docks in the Lower City and run by a "captain".

External links[edit | edit source]

  1. As mentioned in The Patriar Blackmail Files.