Spike Growth is a Level 2 Transmutation Spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.File:Spike Growth Icon 2.png "Shape a piece of ground into hard spikes. A creatures walking on the spikes takes 2d4 Piercing damage for every 1.5m / 5ft it moves. The spikes are difficult terrain, halving a creature's Movement Speed."
Damage | 2d4 |
Damage Types | Piercing |
Range | 18m / 60ft |
Area of Effect | 6m / 20ft (Radius) |
School | Transmutation |
Concentration | Required |
Class | Druid, Ranger |
Description
Shape a piece of ground into hard spikes. A creatures walking on the spikes takes 2d4 Piercing damage
for every 1.5m / 5ft
it moves.
The spikes are difficult terrain, halving a creature's Movement Speed.
Properties