Arms of Hadar
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Arms of Hadar is a level 1 conjuration spell. It allows the caster to summon dark tendrils and deal Necrotic damage to creatures in an area centered on the caster, preventing them from taking Reactions.
Description
Prevent targets from using reactions.
Properties
- Cost
- Action + Level 1 Spell Slot
- Damage: 2~12
- Details
- STR Save (Spell save DC) (On Save: Targets still take half damage but are able to use Reactions.)
- Range: Self
- AoE: 3 m / 10 ft (Radius)
2d6Necrotic
At higher levels
Upcasting: Deals an additional 1d6Necrotic damage per level.Condition: Arms of Hadar
How to learn
Classes:
- Class level 1: Warlock
Granted by items:
- Hollow's Staff ( Recharge: Long rest)
Notes
- The incantation for Arms of Hadar is Morē, the Latin command "die!"
- This spell does not prevent the target from taking reactions that do not require a Reaction point (for example, a Paladin's Divine Smite or a boss' legendary action).
Visuals
External links edit
- Arms of Hadar on the Forgotten Realms Wiki