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Upcasting

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Upcast Icon.png Upcasting is when a spellcaster chooses to use a higher level spell slot to cast a lower level spell. Many spells gain additional damage dice, a larger area of effect, allow for more targets, or are otherwise improved when upcast, though some spells gain no additional benefit other than the fact that they are treated as a higher level spell.

Because the Warlock's Pact Magic feature always grants spell slots at their highest known spell level, lower level spells are always upcast to that level, with the exception of lower-level spell slots gained from other sources.

Cantrips do not use spell slots, although damage dealing cantrips grow more powerful as a character gains levels. Typically, Upon reaching character levels 5 and 10, an additional damage die is added (or, in the case of Eldritch BlastEldritch Blast, an additional beam is added). This is automatic: a spellcaster cannot choose to cast a cantrip as if they were of lower level. While not technically upcasting, it is a similar enough process to be included here.

List of spells that benefit from upcasting[edit | edit source]

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Animal FriendshipAnimal Friendship 1 Action  10 turns  18 m / 60 ft
-
Armour of AgathysArmour of Agathys 1 Action  Long Rest  Self
-
5ColdCold
Arms of HadarArms of Hadar 1 Action  1 turn  Self
 3m / 10ft (Radius)
2d6NecroticNecrotic
BaneBane 1 Action  10 turns  9 m / 30ft
-
BlessBless 1 Action  10 turns  9 m / 30ft
-
-
Burning HandsBurning Hands 1 Action
-
 Self
 5m / 17ft (Cone)
3d6FireFire
Charm PersonCharm Person 1 Action  10 turns  18 m / 60 ft
-
Chromatic OrbChromatic Orb 1 Action
-
 18 m / 60 ft Attack rollAttack roll
-
Chromatic Orb: AcidChromatic Orb: Acid 1 Action
-
 18 m / 60 ft Attack rollAttack roll 2d8AcidAcid
Chromatic Orb: ColdChromatic Orb: Cold 1 Action
-
 18 m / 60 ft Attack rollAttack roll 2d8ColdCold
Chromatic Orb: FireChromatic Orb: Fire 1 Action
-
 18 m / 60 ft Attack rollAttack roll 2d8FireFire
Chromatic Orb: LightningChromatic Orb: Lightning 1 Action
-
 18 m / 60 ft Attack rollAttack roll 2d8LightningLightning
Chromatic Orb: PoisonChromatic Orb: Poison 1 Action
-
 18 m / 60 ft Attack rollAttack roll 2d8PoisonPoison
Chromatic Orb: ThunderChromatic Orb: Thunder 1 Action
-
 18 m / 60 ft Attack rollAttack roll 3d8ThunderThunder
Colour SprayColour Spray 1 Action  1 turn  Self
 5m / 17ft (Cone)
-
-
CommandCommand 1 Action
-
 18 m / 60 ft
-
Command: ApproachCommand: Approach 1 Action  1 turn  18 m / 60 ft
-
Command: DropCommand: Drop 1 Action  1 turn  18 m / 60 ft
-
Command: FleeCommand: Flee 1 Action  1 turn  18 m / 60 ft
-
Command: GrovelCommand: Grovel 1 Action  1 turn  18 m / 60 ft
-
Command: HaltCommand: Halt 1 Action  1 turn  18 m / 60 ft
-
Create or Destroy WaterCreate or Destroy Water 1 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
-
-
Create WaterCreate Water 1 Action  3 turns  9 m / 30ft
 4m / 13ft (Radius)
-
-
Cure WoundsCure Wounds 1 Action
-
 1.5 m / 5 ft
-
1d8 + Spellcasting modifierHealingHealing
Destroy WaterDestroy Water 1 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
-
-
Dissonant WhispersDissonant Whispers 1 Action  2 turns  18 m / 60 ft 3d6PsychicPsychic
Ensnaring StrikeEnsnaring Strike 1 Action  10 turns
-
Attack rollAttack roll Normal weapon damage
1d6PiercingPiercing
Ensnaring Strike (Melee)Ensnaring Strike (Melee) 1 Action  10 turns  1.5 m / 5 ft Attack rollAttack roll Normal weapon damage
1d6PiercingPiercing
Ensnaring Strike (Ranged)Ensnaring Strike (Ranged) 1 Action  10 turns  18 m / 60 ft Attack rollAttack roll Normal weapon damage
1d6PiercingPiercing
False LifeFalse Life 1 Action  Long Rest  Self
-
-
Fog CloudFog Cloud 1 Action
-
 18 m / 60ft
 5m / 17ft (Radius)
-
-
Guiding BoltGuiding Bolt 1 Action  2 turns  18 m / 60ft Attack rollAttack roll 4d6RadiantRadiant
Hail of ThornsHail of Thorns 1 Bonus Action
-
 18 m / 60 ft
 2m / 7ft (Radius)
Attack rollAttack roll Normal weapon damage
1d10PiercingPiercing
Healing WordHealing Word 1 Bonus Action
-
 18 m / 60ft
-
1d4 + Spellcasting modifierHealingHealing
Hellish RebukeHellish Rebuke 1 Reaction
-
-
-
2d10FireFire
HeroismHeroism 1 Action  10 turns  1.5 m / 5 ft
-
-
Ice KnifeIce Knife 1 Action
-
 18 m / 60ft
 2m / 7ft (Radius)
Attack rollAttack roll 1d10PiercingPiercing
2d6ColdCold
Inflict WoundsInflict Wounds 1 Action
-
 1.5 m / 5 ft Attack rollAttack roll 3d10NecroticNecrotic
LongstriderLongstrider 1 Action  Long Rest  1.5 m / 5 ft
-
-
Luminous ArrowLuminous Arrow 1 Bonus Action
-
 18 m / 60ft Attack rollAttack roll 1d8 + Spellcasting modifierRadiantRadiant
Magic MissileMagic Missile 1 Action
-
 18 m / 60ft
-
1d4 + 1ForceForce
1d4 + 1ForceForce
1d4 + 1ForceForce
Ray of SicknessRay of Sickness 1 Action  2 turns  18 m / 60 ft Attack rollAttack roll 2d8PoisonPoison
Searing SmiteSearing Smite 1 Action  10 turns  Weapon Range Attack rollAttack roll Normal weapon damage
1d6FireFire
1d6FireFire
SleepSleep 1 Action  2 turns  18 m / 60 ft
-
-
ThunderwaveThunderwave 1 Action
-
 1.5 m / 5 ft
 5m / 17ft (Cube)
2d8ThunderThunder
Witch BoltWitch Bolt 1 Action  10 turns  18 m / 60 ft Attack rollAttack roll 1d12LightningLightning
AidAid 2 Action  Long Rest  Self
 9m / 30ft (Radius)
-
-
Bear's EnduranceBear's Endurance 2 Action  Long Rest  1.5 m / 5 ft
-
-
BlindnessBlindness 2 Action  10 turns  18 m / 60 ft
-
Branding SmiteBranding Smite 2 Action  10 turns  Weapon Range Attack rollAttack roll Normal weapon damage
2d6RadiantRadiant
Branding Smite (Melee)Branding Smite (Melee) 2 Action  10 turns  Weapon Range Attack rollAttack roll Normal weapon damage
2d6RadiantRadiant
Branding Smite (Ranged)Branding Smite (Ranged) 2 Action  10 turns  Weapon Range Attack rollAttack roll Normal weapon damage
2d6RadiantRadiant
Bull's StrengthBull's Strength 2 Action  Long Rest  1.5 m / 5 ft
-
-
Cat's GraceCat's Grace 2 Action  Long Rest  1.5 m / 5 ft
-
-
Cloud of DaggersCloud of Daggers 2 Action
-
 18 m / 60 ft
-
4d4SlashingSlashing
Eagle's SplendourEagle's Splendour 2 Action  Long Rest  1.5 m / 5 ft
-
-
Enhance AbilityEnhance Ability 2 Action
-
 1.5 m / 5 ft
-
-
Flame BladeFlame Blade 2 Bonus Action
-
 Self
-
-
Flaming SphereFlaming Sphere 2 Action
-
 18 m / 60 ft
 2m / 7ft (Radius)
2d6FireFire
Fox's CunningFox's Cunning 2 Action  Long Rest  1.5 m / 5 ft
-
-
Heat MetalHeat Metal 2 Action  10 turns  18 m / 60 ft 2d8FireFire
Hold PersonHold Person 2 Action  10 turns  18 m / 60 ft
-
InvisibilityInvisibility 2 Action  10 turns  1.5 m / 5 ft
-
-
Magic WeaponMagic Weapon 2 Action  Long Rest  1.5 m / 5 ft
-
-
Melf's Acid ArrowMelf's Acid Arrow 2 Action  1 turn  18 m / 60 ft Attack rollAttack roll 4d4AcidAcid
2d4AcidAcid
MoonbeamMoonbeam 2 Action
-
 18 m / 60 ft
 1m / 3ft (Radius)
2d10RadiantRadiant
Move MoonbeamMove Moonbeam 2 Action
-
 18 m / 60 ft
 1m / 3ft (Radius)
2d10RadiantRadiant
Murderous Cloud of DaggersMurderous Cloud of Daggers 2 Action
-
 18 m / 60 ft
-
6d4PiercingPiercing
Owl's WisdomOwl's Wisdom 2 Action  Long Rest  1.5 m / 5 ft
-
-
Prayer of HealingPrayer of Healing 2 Action
-
 Self
 9m / 30ft (Radius)
-
2d8 + Spellcasting modifierHealingHealing
Reapply Heat MetalReapply Heat Metal 2 Bonus Action  10 turns  18 m / 60 ft 2d8FireFire
Scorching RayScorching Ray 2 Action
-
 18 m / 60 ft Attack rollAttack roll 2d6FireFire
2d6FireFire
2d6FireFire
Shadow BladeShadow Blade 2 Bonus Action
-
 Self
-
2d8 + Strength or Dexterity modifierPsychicPsychic
ShatterShatter 2 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
3d8ThunderThunder
Spiritual WeaponSpiritual Weapon 2 Bonus Action
-
 18 m / 60 ft
-
1d8 + 1 + Spellcasting modifierForceForce
Spiritual Weapon: GreataxeSpiritual Weapon: Greataxe 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1 + Spellcasting modifierForceForce
Spiritual Weapon: GreatswordSpiritual Weapon: Greatsword 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1 + Spellcasting modifierForceForce
Spiritual Weapon: HalberdSpiritual Weapon: Halberd 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1 + Spellcasting modifierForceForce
Spiritual Weapon: MaulSpiritual Weapon: Maul 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1 + Spellcasting modifierForceForce
Spiritual Weapon: SpearSpiritual Weapon: Spear 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1 + Spellcasting modifierForceForce
Spiritual Weapon: TridentSpiritual Weapon: Trident 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1 + Spellcasting modifierForceForce
Activate Call LightningActivate Call Lightning 3 Action
-
 18 m / 60ft
 2m / 7ft (Radius)
3d10LightningLightning
Animate DeadAnimate Dead 3 Action
-
 3 m / 10ft
-
-
Bestow CurseBestow Curse 3 Action
-
 1.5 m / 5 ft
-
Bestow Curse: Additional DamageBestow Curse: Additional Damage 3 Action  10 turns  1.5 m / 5 ft 1d8NecroticNecrotic
Bestow Curse: Attack DisadvantageBestow Curse: Attack Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Charisma DisadvantageBestow Curse: Charisma Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Constitution DisadvantageBestow Curse: Constitution Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Dexterity DisadvantageBestow Curse: Dexterity Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: DreadBestow Curse: Dread 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Intelligence DisadvantageBestow Curse: Intelligence Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Strength DisadvantageBestow Curse: Strength Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Bestow Curse: Wisdom DisadvantageBestow Curse: Wisdom Disadvantage 3 Action  10 turns  1.5 m / 5 ft
-
Call LightningCall Lightning 3 Action  10 turns  18 m / 60ft
 2m / 7ft (Radius)
3d10LightningLightning
Call of the CrustaceanCall of the Crustacean 3 Bonus Action
-
 18 m / 60ft
-
-
CounterspellCounterspell 3 Reaction
-
-
-
-
Elemental WeaponElemental Weapon 3 Action
-
 18 m / 60 ft
-
-
Elemental Weapon: AcidElemental Weapon: Acid 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: ColdElemental Weapon: Cold 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: FireElemental Weapon: Fire 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: LightningElemental Weapon: Lightning 3 Action  Long Rest  18 m / 60 ft
-
-
Elemental Weapon: ThunderElemental Weapon: Thunder 3 Action  Long Rest  18 m / 60 ft
-
-
FireballFireball 3 Action
-
 18 m / 60ft
 4m / 13ft (Radius)
8d6FireFire
Glyph of WardingGlyph of Warding 3 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
-
Glyph of Warding: AcidGlyph of Warding: Acid 3 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
5d8AcidAcid
Glyph of Warding: ColdGlyph of Warding: Cold 3 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
5d8ColdCold
Glyph of Warding: FireGlyph of Warding: Fire 3 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
5d8FireFire
Glyph of Warding: LightningGlyph of Warding: Lightning 3 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
5d8LightningLightning
Glyph of Warding: ThunderGlyph of Warding: Thunder 3 Action
-
 9 m / 30ft
 4m / 13ft (Radius)
5d8ThunderThunder
Grant FlightGrant Flight 3 Action  10 turns  1.5 m / 5 ft
-
-
Lightning ArrowLightning Arrow 3 Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
Attack rollAttack roll 4d8LightningLightning
2d8LightningLightning
Lightning BoltLightning Bolt 3 Action
-
 Self
 30m / 100ft
8d6LightningLightning
Mass Healing WordMass Healing Word 3 Bonus Action
-
 Self
 18m / 60ft (Radius)
-
1d4 + Spellcasting modifierHealingHealing
Spirit GuardiansSpirit Guardians 3 Action
-
 Self
 3m / 10ft (Radius)
-
Spirit Guardians: NecroticSpirit Guardians: Necrotic 3 Action  10 turns  Self
 3m / 10ft (Radius)
3d8NecroticNecrotic
Spirit Guardians: RadiantSpirit Guardians: Radiant 3 Action  10 turns  Self
 3m / 10ft (Radius)
3d8RadiantRadiant
Vampiric TouchVampiric Touch 3 Action  10 turns  1.5 m / 5 ft Attack rollAttack roll 3d6NecroticNecrotic
BanishmentBanishment 4 Action  2 turns  18 m / 60 ft
-
BlightBlight 4 Action
-
 9 m / 30ft 8d8NecroticNecrotic
ConfusionConfusion 4 Action  3 turns  18 m / 60 ft
 6m / 20ft (Radius)
-
Ice StormIce Storm 4 Action
-
 18 m / 60ft
 6m / 20ft (Radius)
2d8BludgeoningBludgeoning
4d6ColdCold
Phantasmal KillerPhantasmal Killer 4 Action  10 turns  18 m / 60 ft 4d10PsychicPsychic
Wall of FireWall of Fire 4 Action
-
 18 m / 60ft 5d8FireFire
CloudkillCloudkill 5 Action
-
 18 m / 60ft
-
5d8PoisonPoison
Cone of ColdCone of Cold 5 Action
-
 Self
 9m / 30ft (Cone)
8d8ColdCold
Conjure ElementalConjure Elemental 5 Action
-
 18 m / 60 ft
-
-
Flame StrikeFlame Strike 5 Action
-
 18 m / 60ft
 3m / 10ft (Radius)
5d6FireFire
5d6RadiantRadiant
Hold MonsterHold Monster 5 Action  10 turns  18 m / 60 ft
-
Insect PlagueInsect Plague 5 Action
-
 18 m / 60 ft
 6m / 20ft (Radius)
4d10PiercingPiercing
Mass Cure WoundsMass Cure Wounds 5 Action
-
 18 m / 60 ft
-
3d8 + Spellcasting modifierHealingHealing
Infernal SalveInfernal Salve 6 Bonus Action
-
 18 m / 60ft
-
3d6HealingHealing