This article is about the invisibility action available to Air Myrmidons. For other uses, see Invisibility (disambiguation).
Invisibility is an Air Myrmidon action that allows them to become invisible for as long as they maintain concentration.
Description
Manipulate the currents of the air to make yourself undetectable.Invisibility ends early if you attack, cast another spell, take an action, or take damage.
Properties
- Cost
Action
- Details
Range: Self
Recharge: Short rest
Condition: Invisible
- Has
Advantage on
Attack rolls and imposes
Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, becomes
, interacts with an object, takes an action or bonus action, or is damaged.
How to learn
Used by creatures: Air Myrmidon, and Wild Shape: Air Myrmidon