Air Myrmidon |
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Armour Class | 18 |
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Hit points | 117 |
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Movement speed | 9 m (30 ft) |
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Weight | 18 kg (40 lb) |
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Initiative | +4 |
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STR | DEX | CON | INT | WIS | CHA | 18
(+4) | 14
(+2) | 14
(+2) | 9
(-1) | 10
(0) | 10
(0) |
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Proficiency bonus | +4 |
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Saving throws |
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Immune | Poison |
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Resistant | Bludgeoning, Piercing, Slashing, Lightning, Thunder |
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Ethereal
| Cannot be Shoved, Thrown, or used as an Improvised Weapon. |
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Permanently Armed
| Cannot be disarmed. |
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Opportunity Attack
| Automatically attack an enemy moving out of your reach. |
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Tenacity (passive feature)
| When you miss an attack, deal Bludgeoning damage anyway. |
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Air Myrmidons are a type of
Elemental creature that can be transformed into via
Combat Wild Shape, or summoned with the spell
Conjure Elemental.
Air Myrmidons are created by conjuring and bonding elemental air into ritually created armour.