- Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional 1d12 (per pillar) damage and a +3 (per pillar) bonus to his Dexterity score.
Notes
- The in-game description of this effect says that the bonus is +3 to Dexterity checks and saving throws, but actually it is a +3 bonus to overall Dexterity score. This has a smaller impact of Dexterity saving throws, but also increase AC.
- The text of this condition will change to reflect the granted benefits, as each soul pillar gives one stack of additional damage and ability check/saving throw bonus.
- The maximum values are: an additional 4~48 damage and a +12 bonus to DEX score.