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=={{Class|Bard}}== | =={{Class|Bard}}== | ||
*Bards automatically gain proficiency in all musical instruments, which include hand drums, flute, lute, lyre, and violins. | *Bards automatically gain proficiency in all musical instruments, which include hand drums, flute, lute, lyre, and violins. | ||
*[[Bardic Inspiration]] has a number of charges that scales with class level, rather than being tied to the Bard's Charisma modifier. | |||
**This feature has three charges initially at class level 1, with a fourth granted at level 5 and a fifth at level 8. | |||
*[[Song of Rest|Song of rest]] is a once per long rest ability that allows the party to take an additional [[Resting#Short_Rest|short rest]], and it does not get any upgrades. | *[[Song of Rest|Song of rest]] is a once per long rest ability that allows the party to take an additional [[Resting#Short_Rest|short rest]], and it does not get any upgrades. | ||
*[[Countercharm]] lasts 3 turns, rather than 1. | *[[Countercharm]] lasts 3 turns, rather than 1. It expends a use of [[Bardic Inspiration]] rather than being free. | ||
*[[Jack of All Trades]] does not apply half the Bard's proficiency bonus to [[initiative]] rolls. (In 5E, Initiative is a Dexterity Ability Check that the Bard is not proficient in, so Jack of All Trades has been ruled to apply.) | *[[Jack of All Trades]] does not apply half the Bard's proficiency bonus to [[initiative]] rolls. (In 5E, Initiative is a Dexterity Ability Check that the Bard is not proficient in, so Jack of All Trades has been ruled to apply.) | ||
*[[Magical Secrets]] is restricted to a limited list of additional spells, instead of allowing the Bard to pick any spell. | *[[Magical Secrets]] is restricted to a limited list of additional spells, instead of allowing the Bard to pick any spell. | ||
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===={{Class|College of Swords}}==== | ===={{Class|College of Swords}}==== | ||
* | *The [[Duelling]] fighting style does not affect Versatile weapons used one-handed as it does in 5e. | ||
*Blade Flourish underwent a number of changes: | *[[Blade Flourish]] underwent a number of changes: | ||
**Taking the Attack action no longer grants a movement bonus. | |||
**Blade Flourish is not limited to once per turn. | **Blade Flourish is not limited to once per turn. | ||
**Defensive Flourish now provides a fixed +4 AC. | **Defensive Flourish now provides a fixed +4 AC, instead of rolling the Bardic Inspiration die to determine the bonus. | ||
**Mobile Flourish now pushes the target back 6 m / 20 ft rather than 1.5 m / 5 ft. | **Mobile Flourish now pushes the target back 6 m / 20 ft, rather than 1.5 m / 5 ft. | ||
**Slashing Flourish now performs a single attack on two targets with separate [[Attack Roll]]s. | **Slashing Flourish now performs a single attack on two targets with separate [[Attack Roll]]s. | ||
***As opposed to using the [[Bardic Inspiration]] bonus as the damage for the add-on attack. | ***As opposed to using the [[Bardic Inspiration]] bonus as the damage for the add-on attack. |