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D&D 5e class changes: Difference between revisions

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3,036 bytes added ,  3 November 2023
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**It is not limited by the attack's ability modifier.
**It is not limited by the attack's ability modifier.
*[[Feral Instinct]] gives a fixed +3 bonus to Initiative, instead of advantage.
*[[Feral Instinct]] gives a fixed +3 bonus to Initiative, instead of advantage.
*[[Relentless Rage]] does not require a saving throw, but can only be used once per short rest.


===={{Class|Wildheart}} (Path of the Totem Warrior) ====  
===={{Class|Wildheart}} (Path of the Totem Warrior) ====  
*The physical totem object required for the 5e Path of the Totem Warrior subclass is not used.
*The Beast Sense spell is not in the game.
*The Beast Sense spell is not in the game.
*The level 1 feature Speak with Animals is able to be cast once per long rest, rather than as a ritual. Though, it now lasts until long rest.
*The level 1 feature Speak with Animals is able to be cast once per long rest, rather than as a ritual. Though, it now lasts until long rest.
*The level 3 feature Bestial Heart gives the character full benefits even if they rage while in heavy armor.
*The level 3 feature [[Bestial Heart]] gives the character full benefits even if they rage while in heavy armor.
**Each Bestial Heart option provides a new unique action as well.
**Each Bestial Heart option provides a new unique action as well.
*The level 6 feature Aspect of the Beast, or Animal Aspect, has 5 additional choices.
**The Tiger option increases the Barbarian's jump distance by 4.5 m / 15 ft (instead of a 10 ft increase to long jumps and 3 ft to high jumps).
**The Wolf option affects enemies within 2 m / 7 ft (instead of 5 ft).
*The level 6 feature Aspect of the Beast, or Animal Aspect, has 5 additional choices (Chimpanzee, Crocodile, Honey Badger, Stallion, and Wolverine) and there are changes to all of the existing ones:
**The Bear option grants advantage on all Strength checks, not just those for pushing and pulling things.
**The Eagle option grants full Darkvision, instead of just removing the disadvantage on Perception checks for being in dim light.
**The Elk option increases the party's movement speed by 1.5 m / 5 ft, instead of improving long-distance travel pace (which is not relevant in this game).
**The Tiger option improves attacks against Bleeding or Poisoned targets, and grants proficiency in Survival only (instead of a choice among Athletics, Acrobatics, Stealth, and Survival).
**The Wolf option grants the entire party a bonus to Stealth checks equal to the Barbarian's Dexterity modifier, instead of improving long-distance tracking and stealth movement.
*The level 8 feature [[Land's Stride: Difficult Terrain|Land's Stride]], traditionally a Ranger class feature, is granted to Wildheart Barbarians. This eliminates the movement penalty for moving through difficult terrain.
*The level 10 feature Spirit Walker is replaced with the ability to select a second Animal Aspect option (which is granted at level 14 in 5e).


===={{Class|Berserker}} (Path of the Berserker)====
===={{Class|Berserker}} (Path of the Berserker)====
*[[Frenzied Strike]] applies a cumulative -1 attack roll debuff until the rage ends instead of causing the character to gain a level of exhaustion.
*[[Frenzied Strike]] applies a cumulative -1 attack roll debuff until the rage ends instead of causing the character to gain a level of exhaustion.
*While in [[Frenzy]], a character may use [[Enraged Throw]] as a bonus action to throw a creature or object at a target.
*While in [[Frenzy]], a character may use [[Enraged Throw]] as a bonus action to throw a creature or object at a target.
*The level 6 feature [[Mindless Rage]] prevents Rage from being ended by {{SAI|Calm Emotions}} being cast on the Barbarian, in addition to its other effects.
*If a creature resists [[Intimidating Presence]], they are immune to its effects until their next long rest, instead of 24 hours.


===={{Class|Wild Magic Barbarian}} (Path of the Wild Soul)====
===={{Class|Wild Magic Barbarian}} (Path of the Wild Soul)====
*Magic Awareness lets anyone within 3m add their [[Proficiency Bonus]] to [[Saving Throws]] against spells.
*Magic Awareness lets anyone within 3m add their [[Proficiency Bonus]] to [[Saving Throws]] against spells.
**As opposed to letting the Barbarian identify the location and school of an upcoming spell within 60 feet that isn't behind complete cover.
**As opposed to letting the Barbarian identify the location and school of an upcoming spell within 60 feet that isn't behind complete cover.
*The [[Rage: Wild Magic]] table has some minor changes:
**The Teleport option has a range of 18 m / 60 ft instead of 30 ft.
**The Intangible Spirit option always summons a flumph (never a pixie) and can be summoned anywhere within 30 ft rather than needing to be next to a creature.
**The Weapon Infusion option causes the weapon to deal an extra 1d6 Force damage, instead of just changing the weapon's existing damage to Force.
**Difficult terrain created by Vine Growth option affects everyone other than the Barbarian instead of just enemies.
*[[Bolstering Magic]] works somewhat differently; instead of being able to use it a number of times equal to the Barbarian's Wisdom modifier and choosing the effect each time, each effect is a separate option that can be used once per long rest.
**The option that improves attack rolls and ability checks grants a bonus of +1d4 instead of +1d3.
**There are separate options for recovering spell slots of levels 1, 2, and 3 (instead of rolling 1d3 to determine the slot level recovered). The option to recover a level 3 option is granted at class level 9.


=={{Class|Bard}}==
=={{Class|Bard}}==
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