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[[File:Illithid Powers.webp|300px|right]] | [[File:Illithid Powers.webp|300px|right]] | ||
{{SpoilerWarning}} | {{SpoilerWarning}} | ||
[[File:Tadpole_Pool.png|left|140px|link=Mind Flayer Parasite Specimen]]'''Illithid powers''' are special abilities tied to the [[Mind Flayer]] tadpole that the player character and [[Origin]] [[Companions]] are infected with. After using illithid powers for the first time in dialogue and then when taking a [[Long Rest]], the [[Dream Visitor]] will tell you how to unlock this skill tree. | [[File:Tadpole_Pool.png|left|140px|link=Mind Flayer Parasite Specimen]]'''Illithid powers''' are special abilities tied to the [[Mind Flayer]] tadpole that the player character and [[Origin]] [[Companions]] are infected with. After using illithid powers for the first time in dialogue and then when taking a [[Long Rest]], the [[Dream Visitor]] will tell you how to unlock this skill tree. | ||
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===Elite powers=== | ===Elite powers=== | ||
{{hatnote|See also: [[Partial-Illithid]]}} | |||
When you first gain access to Illithid Powers, the outer ring will be locked. At the very end of [[Chapter Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[Partial-Illithid]]. Doing this will automatically unlock [[Fly (Illithid Power)]] and the 5 powers of the innermost ring, i.e. [[Concentrated Blast]], [[Favourable Beginnings]], [[Force Tunnel]], [[Psionic Overload]], and [[Transfuse Health]]. Any regular [[tadpoles]] the character might have already spent to unlock these abilities will be refunded. | When you first gain access to Illithid Powers, the outer ring will be locked. At the very end of [[Chapter Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[Partial-Illithid]]. Doing this will automatically unlock [[Fly (Illithid Power)]] and the 5 powers of the innermost ring, i.e. [[Concentrated Blast]], [[Favourable Beginnings]], [[Force Tunnel]], [[Psionic Overload]], and [[Transfuse Health]]. Any regular [[tadpoles]] the character might have already spent to unlock these abilities will be refunded. | ||
Absorbing the Astral-Touched Tadpole will also permanently mark your character's face with veins. | Absorbing the Astral-Touched Tadpole will also permanently mark your character's face with veins. | ||
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===Full ceremorphosis=== | ===Full ceremorphosis=== | ||
{{hatnote|See also: [[Full-Illithid]]}} | |||
During the final quest [[Confront the Elder Brain]], a character will have the option to undergo full ceremorphosis and become a [[Full-Illithid]]. At this point they will gain access to some more powerful versions of regular illithid powers. As well, player-characters can now unlock all illithid powers even if they had not undergone partial-ceremorphosis. | During the final quest [[Confront the Elder Brain]], a character will have the option to undergo full ceremorphosis and become a [[Full-Illithid]]. At this point they will gain access to some more powerful versions of regular illithid powers. As well, player-characters can now unlock all illithid powers even if they had not undergone partial-ceremorphosis. | ||