Illithid powers: Difference between revisions

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18 bytes added ,  21 November 2023
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[[File:Illithid Powers.webp|300px|right]]
[[File:Illithid Powers.webp|300px|right]]
{{SpoilerWarning}}
{{SpoilerWarning}}
{{hatnote|See also: [[Partial-Illithid]] and [[Full-Illithid]]}}
[[File:Tadpole_Pool.png|left|140px|link=Mind Flayer Parasite Specimen]]'''Illithid powers''' are special abilities tied to the [[Mind Flayer]] tadpole that the player character and [[Origin]] [[Companions]] are infected with. After using illithid powers for the first time in dialogue and then when taking a [[Long Rest]], the [[Dream Visitor]] will tell you how to unlock this skill tree.
[[File:Tadpole_Pool.png|left|140px|link=Mind Flayer Parasite Specimen]]'''Illithid powers''' are special abilities tied to the [[Mind Flayer]] tadpole that the player character and [[Origin]] [[Companions]] are infected with. After using illithid powers for the first time in dialogue and then when taking a [[Long Rest]], the [[Dream Visitor]] will tell you how to unlock this skill tree.


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===Elite powers===
===Elite powers===
{{hatnote|See also: [[Partial-Illithid]]}}
When you first gain access to Illithid Powers, the outer ring will be locked. At the very end of [[Chapter Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[Partial-Illithid]]. Doing this will automatically unlock [[Fly (Illithid Power)]] and the 5 powers of the innermost ring, i.e. [[Concentrated Blast]], [[Favourable Beginnings]], [[Force Tunnel]], [[Psionic Overload]], and [[Transfuse Health]]. Any regular [[tadpoles]] the character might have already spent to unlock these abilities will be refunded.  
When you first gain access to Illithid Powers, the outer ring will be locked. At the very end of [[Chapter Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[Partial-Illithid]]. Doing this will automatically unlock [[Fly (Illithid Power)]] and the 5 powers of the innermost ring, i.e. [[Concentrated Blast]], [[Favourable Beginnings]], [[Force Tunnel]], [[Psionic Overload]], and [[Transfuse Health]]. Any regular [[tadpoles]] the character might have already spent to unlock these abilities will be refunded.  
Absorbing the Astral-Touched Tadpole will also permanently mark your character's face with veins.
Absorbing the Astral-Touched Tadpole will also permanently mark your character's face with veins.
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===Full ceremorphosis===
===Full ceremorphosis===
{{hatnote|See also: [[Full-Illithid]]}}
During the final quest [[Confront the Elder Brain]], a character will have the option to undergo full ceremorphosis and become a [[Full-Illithid]]. At this point they will gain access to some more powerful versions of regular illithid powers. As well, player-characters can now unlock all illithid powers even if they had not undergone partial-ceremorphosis.
During the final quest [[Confront the Elder Brain]], a character will have the option to undergo full ceremorphosis and become a [[Full-Illithid]]. At this point they will gain access to some more powerful versions of regular illithid powers. As well, player-characters can now unlock all illithid powers even if they had not undergone partial-ceremorphosis.


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