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Modding:Creating and Exporting Meshes in Blender (edit)
Revision as of 18:53, 6 January 2024
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If you learn anything new, add it here! | If you learn anything new, add it here! | ||
== | ==LODs and Load Order== | ||
[https://www.youtube.com/watch?v=5TpdCBxYO1Q Here is a video of Padme’s addons being used.] | [https://www.youtube.com/watch?v=5TpdCBxYO1Q Here is a video of Padme’s addons being used.] | ||
LODs are a way of improving performance on weaker computers by using a lower-quality version of the mesh at farther distances. | |||
Using Padme’s addon tool, click the button to generate LOD and you will have your nice new set of LODs. You may need to edit the LOD0 it’s a new mesh, as it won't know what settings a BG3 mesh should have. | Using Padme’s addon tool, click the button to generate LOD and you will have your nice new set of LODs. You may need to edit the LOD0 it’s a new mesh, as it won't know what settings a BG3 mesh should have. | ||
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'''-Lod Distance''' is the distance from which your mesh swaps to the next LOD. For this reason, your highest quality mesh should probably be something like 9-15 metres, your middle ones 15-20, while your last LOD always needs to be set to 0. Or it will vanish from a distance. There are certain cutscenes in Act 3 and elsewhere where your player character is seen from a very long distance, so this is important! | '''-Lod Distance''' is the distance from which your mesh swaps to the next LOD. For this reason, your highest quality mesh should probably be something like 9-15 metres, your middle ones 15-20, while your last LOD always needs to be set to 0. Or it will vanish from a distance. There are certain cutscenes in Act 3 and elsewhere where your player character is seen from a very long distance, so this is important! | ||
'''-Export order.''' Generally all your LOD0 meshes go first, then your LOD1, LOD2, LOD3, assuming you have multiple LOD0 meshes. Look at imported game meshes for reference. If there is not a consistent 1, 2, 3, 4, export order, the mesh will refuse to export. | '''-Export order.''' Generally all your LOD0 meshes go first, then your LOD1, LOD2, LOD3, assuming you have multiple LOD0 meshes. Look at imported game meshes for reference. If there is not a consistent 1, 2, 3, 4, export order, the mesh will refuse to export. | ||
If you get the export order wrong in the code, some meshes may end up with the wrong material assigned to them. | If you get the export order wrong in the code, some meshes may end up with the wrong material assigned to them. | ||
=== '''Using No LODs''' === | |||
If you don’t particularly care about it performing well on bad computers, you can have no LOD and just set your high quality mesh to have a LOD distance of 0. | |||
==Exporting== | ==Exporting== |