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| description3 = | | description3 = | ||
| notes = | | notes =* "You cannot roll a 1" means that any 1 rolled is treated as a 2. | ||
| rows = | | rows = 3 | ||
}} | }} | ||
{{table feat | {{table feat | ||
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| description3 = | | description3 = | ||
| notes = | | notes = | ||
* The | * The spells must be two of these: | ||
** {{SAI|Enhance Leap}} | ** {{SAI|Enhance Leap}} | ||
** {{SAI|Disguise Self}} | ** {{SAI|Disguise Self}} | ||
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| description2 = | | description2 = | ||
* Ranged weapon attacks with weapons you are [[Proficient]] with have a -5 penalty to their {{Attack Roll}}, but deal an additional 10 damage. | * Ranged weapon attacks with weapons you are [[Proficient]] with have a -5 penalty to their {{Attack Roll}}, but deal an additional 10 damage. | ||
| feature3 = | | feature3 = | ||
| description3 = | | description3 = | ||
| notes = | | notes =* All In is a toggleable passive ability. | ||
| rows = | | rows = 6 | ||
}} | }} | ||
{{table feat | {{table feat | ||
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| feature2 = Shield Master: Block | | feature2 = Shield Master: Block | ||
| description2 = | | description2 = | ||
* If a [[Spells|Spell]] forces you to make a {{Saving Throw|Dexterity}}, you can use your {{action|Reaction}} to shield yourself and diminish the effect's damage. | * If a [[Spells|Spell]] forces you to make a {{Saving Throw|Dexterity}}, you can use your {{action|Reaction}} to shield yourself and diminish the effect's damage. | ||
** On a failed save, you only take half damage. | ** On a failed save, you only take half damage. | ||
** On a successful save, you don't take any damage, even if you normally would. | ** On a successful save, you don't take any damage, even if you normally would. | ||
| feature3 = | | feature3 = | ||
| description3 = | | description3 = | ||
| notes = | | notes =* The saving throw bonus is always +2, even if the equipped shield has an AC bonus higher than that. | ||
| rows = | | rows = 6 | ||
}} | }} | ||
{{table feat | {{table feat | ||
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| description3 = | | description3 = | ||
| notes = | | notes = | ||
* The cantrip you learn must be one | * The cantrip you learn must be one that requires an attack roll, which include the following: | ||
** {{SAI|Bone Chill}} | ** {{SAI|Bone Chill}} | ||
** {{SAI|Eldritch Blast}} | ** {{SAI|Eldritch Blast}} | ||
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| description2 = | | description2 = | ||
* You can also use a {{action|Reaction}} to cast {{SAI|Shocking Grasp}} at a target moving out of melee range. | * You can also use a {{action|Reaction}} to cast {{SAI|Shocking Grasp}} at a target moving out of melee range. | ||
| feature3 = | | feature3 = | ||
| description3 = | | description3 = | ||
| notes = | | notes =* Note: this feat does not grant the cantrip [[Shocking Grasp]]. Unless you know it from another source, you can {{em|only}} cast it as an [[Attack of Opportunity]]. | ||
| rows = | | rows = 6 | ||
}} | }} | ||
{{table feat | {{table feat |