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{{SubclassQuote|quote=Your innate fascination with the structure of things has granted you an incredible power over crude matter and its manipulation.|image=Class Wizard Transmutation Badge Icon.png}} | {{SubclassQuote|quote=Your innate fascination with the structure of things has granted you an incredible power over crude matter and its manipulation.|image=Class Wizard Transmutation Badge Icon.png}} | ||
'''Transmutation School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. | '''Transmutation School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards become accomplished [[Alchemy|Alchemists]], able to pass benefits to companions. At higher levels they can turn into a bird without using a spell slot. | ||
[[Category:Subclasses]] | [[Category:Subclasses]] | ||
== Subclass Features == | == Subclass Features == | ||
{{SubclassNote|Wizard}} | {{SubclassNote|Wizard}} | ||
{{Level header|2}} | |||
; Transmutation Savant | |||
: Halves the cost to learn [[Transmutation spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level. | |||
= | ; {{SAI|Experimental Alchemy|w=40}} | ||
: You brew two [[Alchemy|Alchemical Solutions]] instead of one when combining extracts, if you succeed a [[Difficulty Class]] 15 [[Medicine]] [[Ability Check|Check]]. | |||
{{Level header|6}} | |||
=== Level 10 = | ; {{SAI|Transmuter's Stone|w=40}} | ||
: You can create Transmuter's Stones, storing some of your transmutation magic. A creature carrying the stone gains a benefit of your choice: | |||
: {{Table list| | |||
:; {{SAI|Transmuter's Stone: Constitution}} : Create a stone that grants the carrier [[Proficiency]] in Constitution [[Saving Throw]]s. | |||
:; {{SAI|Transmuter's Stone: Darkvision}} : Create a stone that lets the carrier see in the dark out to a range of {{Range|m=18|ft=60}}. | |||
:; {{SAI|Transmuter's Stone: Speed}} : Create a stone that increases the carrier's [[Movement Speed|movement speed]] by {{Distance|m=3|ft=10}}. | |||
:; {{SAI|Transmuter's Stone: Acid Resistance}} : Create a stone that grants the carrier [[Resistance]] to {{DamageType|Acid}}. | |||
:; {{SAI|Transmuter's Stone: Cold Resistance}} : Create a stone that grants the carrier [[Resistance]] to {{DamageType|Cold}}. | |||
:; {{SAI|Transmuter's Stone: Fire Resistance}} : Create a stone that grants the carrier [[Resistance]] to {{DamageType|Fire}}. | |||
:; {{SAI|Transmuter's Stone: Lightning Resistance}} : Create a stone that grants the carrier [[Resistance]] to {{DamageType|Lightning}}. | |||
:; {{SAI|Transmuter's Stone: Thunder Resistance}} : Create a stone that grants the carrier [[Resistance]] to {{DamageType|Thunder}}. | |||
}} | |||
* Once you have created a stone, you must cast a Transmutation spell of level 1 or above or finish a [[Long Rest]] before you can create another one. Only one stone can be active at a time. | |||
{{Level header|10}} | |||
; {{SAI|Shapechanger|w=40}} | |||
: Using an action, transform into a blue jay, able to {{SAI|Fly (Class Action)|Fly}}. If the blue jay's [[Hit Points]] drop to 0, the target reverts to its original form with its original hit points. This ability can be done at will, and costs no spell slots. | |||
{{WizardNavbox}} | {{WizardNavbox}} |