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Water Whip.webp
Water Whip is an action that allows a Way of the Four Elements monk to either knock a target prone, or pull it closer.

Description

Possibly pulls a target 9 m / 30 ft toward you or knocks it Prone Prone.

Properties

Cost
Action +  2 Ki Points
Damage: 3~30
Details
DEX Save (Weapon action DC) (On Save: Target still takes half damage but no other effects)
 Range: 9 m / 30 ft

At higher levels

At level 9 with Improved Elemental Casting Improved Elemental Casting, the damage increases to 4d10BludgeoningBludgeoning.

Variants

Grants:

How to learn

Classes:

Notes

Bugs

  • The combat log will incorrectly show the DC calculation as the base DC + Wisdom modifier + proficiency bonus, but the resulting DC will still be based on the higher of the character's Dexterity or Strength modifier.