Meazel
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Meazel | |||||||||||||
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Medium humanoid | |||||||||||||
Level 5 Meazel | |||||||||||||
Stats | |||||||||||||
Hit points |
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Weight | 75 kg (150 lb) | ||||||||||||
Initiative | 4 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Can see in the dark up to 12m/40ft | ||||||||||||
| Automatically attack an enemy moving out reach | ||||||||||||
Actions | |||||||||||||
3d6 (3~18) Bludgeoning damage
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Teleport to an unoccupied, obscured location. If garrotting a creature, it teleports with you. |
Meazels are humanoid creatures and a non-playable race found in Act Two. They attack their victims by restraining them with and teleporting them deep into the shadow curse.
Overview
Twisted, cruel hermits affected by the Shadowfell. Imbued with magic, they move through the shadows to snatch their victims.— in-game racial description
Meazels are encountered in the Ruined Battlefield at the rotting potter's house near X: -43 Y: 7. They will be poised to ambush the party, but can be discovered with a passive DC 18 Perception check.
External Links
Meazel on the Forgotten Realms Wiki