SG Helpable Condition

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SG_Helpable_Condition is a status group.

List of conditions in SG_Helpable_Condition

Condition Effects

Ambushed (Condition) Ambushed

  • Taking damage or being Helped ends this condition.

Feigning Death (Condition) Feigning Death

  • Has sunk into a magical coma deep enough to imitate death
  • Resistant to all damage except Damage TypesPsychic damage, and Disease and Poison no longer have any effect
  • Removed when Helped

Off Balance (Condition) Off Balance

Ritual Component (Condition) Ritual Component

Shackled (Condition) Shackled

  • Chained to the ground with iron shackles

Weak Grip (Condition) Weak Grip

Wild Magic: Burning (Condition) Wild Magic: Burning

  • Takes 1d6Damage TypesFire damage at the start of each turn.