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Water Whip
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Water Whip is an action that allows a to either knock a target prone, or pull it towards them.
Description
Possibly pulls a target Range: 9 m / 30 ft toward you or knocks it .
Properties
- Cost:
-
Action + 2
Ki Points
- Damage:
-
3d10 (3~30)
Bludgeoning
- Details:
-
Range: 9 m / 30 ft
-
DEX Save (Weapon action DC) (On Save: Target still takes half damage but no other effects)
At Higher Levels
At level 9, the damage dice increases by one to
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Variants
How to learn
Classes:
- Class level 3: Way of the Four Elements